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-   -   Making the Armageddon God (http://forum.shrapnelgames.com/showthread.php?t=18376)

PvK March 21st, 2004 10:17 PM

Re: Making the Armageddon God
 
Yes Jaguar Warriors are the only holy national troops available outside the Mictlan capital.

The real power of my Mictlan forces, however, is demonic.

I don't find myself really needing to build particularly large armies, nor for my main human troops to do a whole lot of fighting, or to suffer many casualties. About the time the enemy troops start to engage my main human troops, the enemy gets mightily abused by all sorts of demons coming from all directions.

PvK

[ March 21, 2004, 20:17: Message edited by: PvK ]

GavinWheeler March 22nd, 2004 02:38 AM

Re: Making the Armageddon God
 
The problem is that your SuperPretender can still only cast one ritual/forge one item/attack one province per turn, or cast one spell/round in combat. This is why it is better to have several specialists, like arcosephale's mystics, each with high magical ability in one or two paths, rather than one uber Rainbow Mage. You can also load the specialist with the boosters specific to his specialist school, whereas your Rainbow mage won't have enough equipment slots for all the boosters he could potentially use.

Trying to get three level 9 blessings for your sacred troops might be worth it in the long run, otherwise your pretender would only be paying off in small, quickly resolved games. And even then, since you wouldn't have much time to research the high level spells, a melee SuperCombatant would no doubt work just as well.

For spellcasting fun, you would probably do better to have a pretender capable of casting Wish with a few astral boosters like the crystal coin, then hunt for astral sites and build clams until your pretender can "Magic power" wish his or her way to magical supremacy.


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