![]() |
Re: Tien Chi Default
Quote:
|
Re: Tien Chi Default
Quote:
They do play very differently though. I play default T'ien C'hi as an army-heavy nation with good magical backup, whereas S&A lives and dies with its mages. |
Re: Tien Chi Default
Quote:
Note not all of the information are necessarily 100% up to date, in fact they probably are not as the post was made Feb. 3rd, 2004, but for the most part it should be adequate. Perhaps someone can make addenum to it including any corrections and V2.08 changes (e.g. Golden Era not included yet). -Gateway103 [ March 21, 2004, 21:14: Message edited by: Gateway103 ] |
Re: Tien Chi Default
Quote:
They do play very differently though. I play default T'ien C'hi as an army-heavy nation with good magical backup, whereas S&A lives and dies with its mages. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">You love cavalry in general? It's hard for me to imagine their crossbowmen and archers as icing on the cake, rather than being the cake http://forum.shrapnelgames.com/images/icons/icon7.gif . |
Re: Tien Chi Default
Quote:
Qualification: I do not find cavalry all that useful on its own, as all-cavalry armies are hideously expensive, but as flankers and pursuers that ensure that few enemies manage to flee there are none better amongst the recruitable troops, and sometimes cavalry manages to chew up the entire enemy rear. Cavalry has the staying power and the offensive punch that recritable flying units lack. [Okay, I tell a lie. Cavalry does not make the best recruitable flanker: Niefel Giants are even better flankers and pursuers, but they are sort of their own Category http://forum.shrapnelgames.com/images/icons/icon10.gif ] T'ien C'hi heavy cavalry has the considerable advantage that the national mages have paths that enable them to negate several of the vulnerabilities of cavalry. (Arrow fend/storm/mist/anti-magic) Try Red Guards with a fire-9 or a water-9 blessing. |
Re: Tien Chi Default
I feel that S&A is not weaker and personally is stronger, but that is because I still dont understand the default theme. CMs rock in S&A, and together with DoHFires they make perfect hit-and-runners too.
Oddly enough, I almost NEVER get the (excellent) Master of Five Elements, but stick to the highly mobile CMs, but that may be due to my pretender choice. With two randoms on the CM, I almost always get an Earth fairly soon, and with high luck scales I can also usually get the healing female Hero with nice nature. And I have learned to live with the troops. The archers are nothing to sneeze at (with wind guide and flame arrow), and I have a use for all the troops except those ridiculous mounted bowmen (let them shoot when guarding a commander!). |
Re: Tien Chi Default
I think the attraction of the MoFE's over the CM's is that they are an even more fabulous research buy, craft very well, and can plausibly get 2 earth, which enables the EarthBoot/dwarven hammer progression.
I've never seen a CM with 2 earth, and outside of ashkasic record/empowering , there isn't any other way to find those yummy earth sites. Nobles are MUCH better with Faithful/Lead shield/airshield armor than other non earth combos. Rabe the Aristocrat Wanna be |
Re: Tien Chi Default
Quote:
Qualification: I do not find cavalry all that useful on its own, as all-cavalry armies are hideously expensive, but as flankers and pursuers that ensure that few enemies manage to flee there are none better amongst the recruitable troops, and sometimes cavalry manages to chew up the entire enemy rear. Cavalry has the staying power and the offensive punch that recritable flying units lack. [Okay, I tell a lie. Cavalry does not make the best recruitable flanker: Niefel Giants are even better flankers and pursuers, but they are sort of their own Category http://forum.shrapnelgames.com/images/icons/icon10.gif ] T'ien C'hi heavy cavalry has the considerable advantage that the national mages have paths that enable them to negate several of the vulnerabilities of cavalry. (Arrow fend/storm/mist/anti-magic) Try Red Guards with a fire-9 or a water-9 blessing. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I found the contrary - most nations have better cavalry than Tien Chi's, except for their heavy horsemen with bow. Tein Chi's cavalry has low protection comparing to the others. Even Man's regular knights have better stat than them. I guess the reason is you're playing with high blessed effects, which I usually find impractical. But different people play the game differently. It's no big surprise there. |
Re: Tien Chi Default
I believe the M5E is also immune to Magic Duel which is a notorious weakness of the Celestial Masters (of both normal and S&A).
I think "small" mages like Master of the Way can be used on the battlefield - just don't expect one Master of the Way to perform like a CM or Arch Theurg. A Master of the Way costs as much as eight normal soldiers and will perform roughly at that level. If he kills three or four normal soldiers in one battle he's doing pretty well. |
Re: Tien Chi Default
Quote:
Likewise, I value high morale on expensive units and especially on flankers, as beginning to flee while you are flanking an enemy that is still capable of fighting is a losing proposition, and any sacred unit gets a +3 morale when blessed. That effectively means that Red Guards have 18 morale - which beats all non-sacred cavalry hands down. So, if we compare on a nation by nation basis: </font>
In conclusion, I find that preciously few nations have better cavalry than T'ien C'hi, and that most of those that can be considered contenders either have cavalry that is awfully vulnerable to MR dependent spells or suffer from the fact that their cavalry is much more expensive than the Red Guard. |
All times are GMT -4. The time now is 06:19 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.