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Re: Is there a official history of the world of dom 2 ?
I see the player base here as having a real split between the statistician/formula people and the role players. Personally I like storyline stuff but I dont think Id want it in the manual.
Surprisingly after I thought about it abit I think I use the manual mostly because I want to look up a fact or number when Im making a decision and I dont want to move the game aside to look at doc files or Online. But the storyline stuff might work well Online since it could be prettier without making the manual expensive for it [ March 23, 2004, 23:59: Message edited by: Gandalf Parker ] |
Re: Is there a official history of the world of dom 2 ?
Let me expand a bit: I have no complaints with the manual in regards for teaching me how to play the game. Between the manual and the between-turn tips, I've gotten a lot of the micromanagement down pat.
My problem, as a stats guy, is that I can't work on a nation/pretender design without turning on the game. I'd like to put in a bit of planning, but there just isn't enough out there. On a seperate note, you may consider introductory paragraphs to the sections as a way to do some more history. I've seen that done in numerous RPGs (Pen & Paper). -jeff |
Re: Is there a official history of the world of dom 2 ?
alternate universes anyone? copy the x-men comics a bit? http://forum.shrapnelgames.com/images/icons/icon12.gif
there you have your explanation for the different themes of the nations. |
Re: Is there a official history of the world of dom 2 ?
I support what jaif said:
Quote:
Especially due to the allowed modding, D2 is rather a platform for huge variety of possible histories. |
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