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-   -   Marignon CotS - What's the hook? (http://forum.shrapnelgames.com/showthread.php?t=18420)

Cainehill June 21st, 2004 04:43 PM

Re: Marignon CotS - What\'s the hook?
 
Seems to me that CotS should start with a Missionary, not a Friar (since they don't recruit Friars anymore).

Also - Holy Pyre seems unsuitable as a starting spell for the theme, given that they have no national mages capable of casting the spell, at least not without using gems.

In fact - Zen made this same point back in January, suggesting that CotS should have Holy Pyre replaced by something castable by the national mages, in the "Petition for Marginon (sic) CoTS Theme".

Kristoffer O's response was, "Good Point".

Wha' happen? http://forum.shrapnelgames.com/images/icons/icon12.gif

[ June 21, 2004, 16:14: Message edited by: Cainehill ]

Scott Hebert June 21st, 2004 05:10 PM

Re: Marignon CotS - What\'s the hook?
 
Quote:

Originally posted by Cainehill:
[QB] Seems to me that CotS should start with a Missionary, not a Friar (since they don't recruit Friars anymore).
<font size="2" face="sans-serif, arial, verdana">Quite possibly. The Missionary isn't Stealthy, is he? I could see problems with giving a Sailing Stealthy Priest as an initial commander.

OTOH, Raptor Caelum gets Seraphines with Province Defense.

Quote:

Also - Holy Pyre seems unsuitable as a starting spell for the theme, given that they have no national mages capable of casting the spell, at least not without using gems.
<font size="2" face="sans-serif, arial, verdana">Holy Pyre, yes, that's a problem. Probably replace it with that low-Evocation Astral attack spell.

Personally, I greatly prefer CotS Marignon to any other theme (or base) Marignon. I think that's because Air and Astral magic are my two Favorites. http://forum.shrapnelgames.com/images/icons/icon7.gif

But really, CotS's advantage is that it is the only nation to get Air-2/Astral-2 mages. Well, there's 15.625% of Arco's Mystics, but I wouldn't want to bet on 15.625%. Get enough Chartmakers together, and you can outdo Caelum's High Seraphs at Orb Lightning. http://forum.shrapnelgames.com/images/icons/icon7.gif

The other nice thing is that none of your mages are capital-only.

And you don't lose access to your Inquisitors.

All in all, CotS is a very nicely done theme, to me. http://forum.shrapnelgames.com/images/icons/icon7.gif

archaeolept June 21st, 2004 09:45 PM

Re: Marignon CotS - What\'s the hook?
 
Quote:

CotS's advantage is that it is the only nation to get Air-2/Astral-2 mages.
<font size="2" face="sans-serif, arial, verdana">hmm, I guess, given that arch-theurgs are Air-2/Astral-3 http://forum.shrapnelgames.com/images/icons/tongue.gif

Blitz June 21st, 2004 10:10 PM

Re: Marignon CotS - What\'s the hook?
 
Arch Therugs are better, but don't they cost 380 gold? A fully developed COTS communiuon is truly frightening, with all the astral (paralyse, astral healing, antimagic, control, etc), as well as the air (orb lightning, shockwave, thunder strike). You also still get a 4-power priest, with some fire capability... as well as often getting astral/fire mages through national heroes. This means the wind guide/flaming crossbows are more common, and devestating even in a storm.


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