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Re: Can you get the best random events w/o Luck +3?
For SG Etimmu can summon ghosts, act as a SC with Soul Vortex & doesn't cost 35 gems...
There are very few lv4 sites and you have the death ones covered. Not worth it taking 4 just to be able to uncover them. 3 is indeed good, but you can already afford that without taking missfortune. And regarding fighting you still only have 1 mage with only 5 scripted spells, regardless of his/her might...lv3 or 4 does not make that much a difference. You would still be restricted to using your pretender for everything when you put all your eggs on one basket, while with a better economy you could just hire a few indep mages freeing a lot of your pretender's time: more battle mages, more ritual casters & more forgers are superior to taking a few skills from 3 to 4...you want to cast spells as if you were lv4 in the field? just hire a couple shamen & communion for better results. You will have more, and better troops with a better economy also. In my dead Ermor's experience (mostly from DomI admitedly) a great deal of your chances for success with Ermor rely on maximizing your Pretender's time...you do that through a luck scale that gives you coin for indeps early on, and through a non drain scale that allows you to research the magics to summon magic critters with magic skills later on. How far you go with each has obvious trade-offs, but definitely superior to missfortune & drain in my experience. |
Re: Can you get the best random events w/o Luck +3?
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Etimmu is one of the best heroes in the game, you shouldn't kill your chances of getting such a free boost. And the free U4 mound king is also good. Quote:
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Who would make all those rainbow armours for you? Only your pretender can & no summoned critter would help there unless you roll a N-A spectre (1/64 chance). With a good economy you just have to look for a jade sorc province. If you are so fond of Fear, Etimmu is actually the best non pretender chasis to pile these bonuses in the game: with 3D+3U he gets a +6 fear bonus on top of his 'being a wraith' fear. Quote:
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</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">You do not need the 1500 events, in fact, I'd rather have a couple gold mines...those are _permanent_ income (and x2 for Ermor). More forts means more unholy knights & legionaries, & safer gem income... Quote:
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Re: Can you get the best random events w/o Luck +3?
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And you may very well be right, it is entirely possible that, on balance, it is better to take the luck 3 than misfortune 3 and the 240 extra points for magic skills, fortress, pretender, and dominion 10. I am just not convinced of it yet, based on my limited Ermor playing. I am convinced that your suggestion is safer on average, so if your strategy is based on risk-minimizing (which is not a bad default strategy), that is the way to go. I just suggest you do not write off Ermor with misfortune/magic immediately. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Can you get the best random events w/o Luck +3?
Just a thought, Wendigo.
Rainbow Armor has another great side effect. It only requires 1A/1N, which means that Forge of the Ancients lets _all_ of your mages forge it... and the cost is reduced... and, a Rainbow Mage with 4E only needs Earth Boots to cast Forge. All in all, I like Rainbow Armor's low path requirements, personally, _because_ Forge lets everyone make it. Just a thought on that particular point. Wyatt |
Re: Can you get the best random events w/o Luck +3?
In MP it's rare you can count on Forge of the Ancients as something you are going to get and have for any reasonable amount of time.
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Re: Can you get the best random events w/o Luck +3?
Well, haven't played MP yet at all, so I wouldn't really know about that. I bow to your superior wisdom, oh newest of the forum mods! http://forum.shrapnelgames.com/images/icons/icon12.gif
(If I read that all correctly) Wyatt |
Re: Can you get the best random events w/o Luck +3?
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Etimmu is one of the best heroes in the game, you shouldn't kill your chances of getting such a free boost. And the free U4 mound king is also good. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Etimmu is extremely good - for Ashen Ermor. For Soul Gate he is just a Consul with death magic thrown in, and, as you are fond of saying, he can only do one thing at a time. As SG you will never get the Arch Censor or the 4U mound king - the other national hero is a 2U shade that generates a few shades. BIG DEAL - so do all your provinces. http://forum.shrapnelgames.com/images/icons/icon10.gif Quote:
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">It is the sight of a frontline of Wraith Centurions or Bane Lords with FEAR(18) from the Shroud + Horror Helmet, that does it, really. It does not work against the fearless, of course, but enemies need really high morale not to be cowed into fleeing. Quote:
Okay, I will stop here. Apart from suspecting that you are right on average (in the sense that it is the safer strategy you are advocating), it seems that your experience and reasoning is mainly based on ASHEN EMPIRE while mine is on SOUL GATE. In my limited experience they play very differently. For instance, Ashen Empire cannot afford to risk its leaders, really, while Soul Gate can afford to take much greater risks with all the Wraith leaders so long as it is within the Soul Gate's dominion, and, additionally, the Soul Gate's leaders are much tougher than the Ashen Empire's. |
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