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Re: First impossible game... too easy?
sorry for me being off-topic, but this is awesome.
gandalf, thank you very much for those two links and your projects. http://forum.shrapnelgames.com/images/icons/icon7.gif [ March 26, 2004, 14:32: Message edited by: Morbius ] |
Re: First impossible game... too easy?
Thanks to everybody who have posted their advice here, it has been very helpfull.
Gandalf, I am definetly going to try one of your allied map, great idea and implementation. If I understand your system correctly all "map" files with the name of the nations are based on the "tga" files that are generated daily in your "random map" folder, correct? Are they totally random maps produced my random-map-generator of yours, or they are semi-random with the some prototype geographical map with surface, seas, and provinces links "set in stone", and with random elements like "type of the land in surface province", etc.? About this Miirunst map that you've mentioned - is it better than Orania map? Are you the author of it? How big is it in terms of number of provinces? (I've noticed on your website that it has impressive 30 MB in it, that's why I asking before downloading - my DsL is dead for the next 2 weeks, so I am using dial up for now http://forum.shrapnelgames.com/images/icons/icon12.gif ). Also Zen has mentioned "GP exclusive All-Ally huge map" in his reply. Is it one of your big random maps with random alliances or some special one? (Sorry if some of my questions do not much sense, I haven't played with map-making in Dom2, so I maybe totally wrong with some of my guesses here http://forum.shrapnelgames.com/images/icons/icon7.gif ) |
Re: First impossible game... too easy?
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I have some thoughts on doing one where both the tga and the map use new random Versions each day but havent yet. The randoms dont produce really playable maps everytime with the settings Im using now. I would need to play with the generator settings abit to get that to work well. Maybe after PhilD (or some other programmer) does some more touchups on the DomMap generator program. Quote:
I named it MiirunstX so it doesnt overwrite the original .map but just gives a second verion to play off the same tga. Quote:
EDIT: Hmmm if I only add "all AI's allied" and none of the other random stuff I do, then I dont have to worry about creating un-passable chokepoints (which forces me to carefully choose from the random tga's). This could be the first one that would work as both a random tga reselected every day. Hmmmmm [ March 27, 2004, 14:51: Message edited by: Gandalf Parker ] |
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