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Re: On the effective early use of Pretenders in combat
Huzurdaddi --
Caelian ice weapons do, in fact, count as magic. http://forum.shrapnelgames.com/images/icons/icon12.gif So there's your flying, magic-wielding opposition right there... |
Re: On the effective early use of Pretenders in combat
Does anybody use those immobile pretenders? In one of my first demo games I used the Glyph. I didn't realize at the time that there's a very good reason why it was zero points. All you can do with them in the opening few turns is research, right?
PatWx |
Re: On the effective early use of Pretenders in combat
Immobile pretenders certainly have their uses. The are typically cheap and have high starting paths and dominion while having low path costs, which means you can get either stronger ritual magic, better blessings, or better scales. Best for longer games, though, where their magic and dominion can really shine.
Don't choose the Sphinx, however. It has no redeeming abilities whatsoever as it is inferior to the Sacred Statue, the Monolith, and even the Oracle - but costs more. |
Re: On the effective early use of Pretenders in combat
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So taking her is a little of a crap shoot (with good odds!). Against almost anyone she rules in the early game, but she has problems against Caelian. Quote:
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So let's hear some more early game (and if you wish late game) SC's. Let's see if anyone can de-throne the vampire queen! I'll put in a vote for the Son of Niefel. He's cheap, he's big, he's tough. With boots of boots of Behemoth he's super, sadly that's not going to happen for some time since Jotunhiem does not have access to earth gems ... pitty. So while I think he has potential he is not going to be beating any strength 6+ independents by himself for a little while. [ March 29, 2004, 18:17: Message edited by: Huzurdaddi ] |
Re: On the effective early use of Pretenders in combat
The Vampire Queen really does rock...
...but I also want to put in my vote again for a Wyrm with Astral, researched up to at least Astral Shield (but Body Ethereal doesn't hurt either) with a Pendant of Luck and a couple of nice helmets. He can really eat indie provinces like M&Ms...and he also shares the VQ's ability to attack water provinces unhindered. |
Re: On the effective early use of Pretenders in combat
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The VQ is actually a poor amphibious attacker early in the game, because she has poor hitpoints and protection, and will not survive the round 1 Triton dogpile without items, since there is no time to cast spells. Wyrms are much better at this, but may rack up a lot of unpleasant afflictions from it. |
Re: On the effective early use of Pretenders in combat
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The VQ is actually a poor amphibious attacker early in the game, because she has poor hitpoints and protection, and will not survive the round 1 Triton dogpile without items, since there is no time to cast spells. Wyrms are much better at this, but may rack up a lot of unpleasant afflictions from it. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Bah. Of course you're right, Norfleet. Mea culpa. I just take Water 2 on my VQs so frequently that I forgot she wasn't amphibious. http://forum.shrapnelgames.com/images/icons/icon7.gif I always try to take the Icthyid (sp?) water provinces before tackling the Tritons, too. VQs with Quickness and Breath of Winter can be really, really devastating solo combatants. |
Re: On the effective early use of Pretenders in combat
VQs are really nice... but I'm not sure that they're ALL that... still only got 23 hit points. And no protection to back her up when the odd hit does get through the etherealness.
I mean, ethereal != invincible. It means you are 75% less likely to be hit my non-magic weapons... but with only a 12 defense and 0 protection, that's pretty much the only thing you've got going. In addition, her natural paths don't really do much for you in the SC arena. It's pretty hard to put a price on immortality though, as it allows you to take chances in the early stages that you wouldn't normally, because the consequences are so minimal if she bites it. |
Re: On the effective early use of Pretenders in combat
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[ March 29, 2004, 22:30: Message edited by: fahdiz ] |
Re: On the effective early use of Pretenders in combat
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Don't get me wrong, she's fantastically powerful... especially early. But she has two glaring weaknesses: she's undead (spells and weapons made specifically to f-up her day), and she's fragile (relative to other SCs). With a suit of armor and against indies inside your own dominion, this is not a problem... but if your expansion can't exceed your own dominion spread, how much advantage are you really getting over other SC pretenders? It really doesn't take long for a Void Lord or Nataraja to get up and running... and they can fight effectively in other dominions... so they can pretty quickly catch up to whatever gains you might have made due to the VQ in the first 5 turns. All IMHO of course... and I'm biased, since I've recently fallen in love the Void Lord... nice size 6 with 88 hp, protection 14, Encumbrance 2, cause fear(+5), and an extra life drain attack... natural paths of Astral/Water... yummy. Of course he's R'lyeh only, so that pretty much invalidates my point about the Black Steel plate being Ulm only... but, whaddya want; I'm a hypocrite. |
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