![]() |
Re: Spell Effects Database?
One minor typo: You have Blood Rite listed twice
Aargh, the copy/past problem. Corrected. Thanks. Do Resist Magic and Antimagic stack? No, I dont think so, same effects are often not cumulative even if the name is different (Eagle Eye + Aim, Body Ethereal + Robe of Shadow etc). Different bonuses are cumulative however (Bear Claw Talisman + Giant Strength, Legion of Steel + Bracers of Protection etc). Cheers [ March 31, 2004, 09:50: Message edited by: Sunray_be ] |
Re: Spell Effects Database?
Nice list! A few things...
Wishing for Armageddon kills 20% of the population in most provinces in the world! Yes, even the ones you don't own. Well, ok, this isn't completely confirmed, but in the provinces I checked (I have a save game with Arco and had casters Astral Window enemy provinces before and after the wish) I've only found 1 that wasn't affected. This includes Abysia, which I didn't own! They went from 12290 pop before to 9870 pop after the wish! Pythium (which I did own) went from 50440 to 40590, and Arco went from 38880 to 31160. I checked other provinces as well, and 1 province out of the 8 I checked didn't change population. Hardly a comprehensive test I know, but still... You may want to put "Lichcraft" in the list. I know I personally thought you actually changed an existing mage, and had to have at least 2 mages involved in the casting from reading the description. |
Re: Spell Effects Database?
Very nice work, Sunray!
I have a few problems with the wording of the FotA entry, though Quote:
|
Re: Spell Effects Database?
Quote:
|
Re: Spell Effects Database?
Fantastic!!! This is exactly what I was hoping for!
|
Re: Spell Effects Database?
Quote:
[ April 01, 2004, 01:06: Message edited by: Yossar ] |
Re: Spell Effects Database?
Quote:
|
Re: Spell Effects Database?
Thank you all for the input.
Darryl, I changed Armageddon (Wish) as suggested: "earthquakes and meteors kill 20% of the population and of the units in most provinces of the world". And I added Lichcraft: "you don't need a second 'willing necromancer' to be transformed, the spell works like a summoning". Peter, I changed FoA as suggested: "gives a 50% forge bonus and +1 level in each path for purposes of forging, including all those he does not have. (yes, an Astral-1 Sage can forge a Fever Fetish or a Rainbow Armor !)." Yossar: I added Iron will in the list. It’s hard to understand why do some spells stack, and other do not. Same for items BTW (two Soul Contracts can give 2 Devils/t, but two Cauldrons of Broth are not cumulative). So I wrote the word “often” in my message http://forum.shrapnelgames.com/images/icons/icon12.gif Cheers |
Re: Spell Effects Database?
Some observations:
Armageddon Lasts for multiple turns, which is why it's so evil. I was playing with some friends and one cast Armageddon, but the game was pretty much wrapped up at that point already. So I'm not sure how long it Lasts. 3+ turns anyway. Since units die off randomly (even pretenders!), it may stop when the caster gets waxed. I need to do some more testing on it, but Forge of the Ancients seems to halve the gem costs, NOT give 50% forge bonus. Dwarven smith with Forge Lord hammer (75% total bonus) uses 10 gems (25% of 40) for a Robe of Invulnerability. |
Re: Spell Effects Database?
Quote:
|
All times are GMT -4. The time now is 09:23 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.