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Re: does anyone else think province defense can be levied to quickly?
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Re: does anyone else think province defense can be levied to quickly?
I tested the limits of provincial defenses in a SP game I had full control of. I'm not sure if scale settings impact this, but in my game I could "only" bring the defense number up to 125, which costed a fortune.
I'm pretty sure 125 was the limit as I had well over 3k in my saving when trying to increase to 126. Perhaps someone with more knowledge of such things can add to my findings. |
Re: does anyone else think province defense can be levied to quickly?
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For those wondering (since no one answered when I asked in another thread), the land nation is : . . . . . T'ien C'hi gains a certain amount of PD when order in the province is high enough. I've not seen it go above 2 personally, but I have seen 2 PD show up in the ocean. |
Re: does anyone else think province defense can be levied to quickly?
good idea Cheezeninja, this should be some sort of option in the game. it really is [deleted] trying to get back a castle you lost, with 50+ defense in it, right after it gets captured.
(note to devs, please fix!) [ March 30, 2004, 00:30: Message edited by: Zen ] |
Re: does anyone else think province defense can be levied to quickly?
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Re: does anyone else think province defense can be levied to quickly?
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Re: does anyone else think province defense can be levied to quickly?
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Re: does anyone else think province defense can be levied to quickly?
Or by not using alchemy and keeping 1275 gold worth of fire gems you could summon 15 summer lions which would most likely rip up that PD as well.
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Re: does anyone else think province defense can be levied to quickly?
PD essentially represents feudal/provincial levies, hence you can have "national" troops in recently conquered provinces, representing local lords/ex-governors adapting to their new masters.
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Re: does anyone else think province defense can be levied to quickly?
Ok, so spells like Horde From Hell, Call of the Wild, and Black Hawks (forgot exact name) must simply include extra non-combat logistics summons or post-combat flights, which if their distant attacks are successful, will transfer any amount of gold and/or national equipment (and in some cases, transport or summon national creatures) to equip the new militia appropriately. Or, their is a world-wide courier service for such tasks, if and when the price is right, which is also used by deathmatch attendees, mercenaries, etc.
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