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Re: Death Match Questions
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Re: Death Match Questions
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[ March 30, 2004, 15:24: Message edited by: Argitoth ] |
Re: Death Match Questions
Summoning lammashastas and returning would also be a bit mean. Hm. If the lammashastas kill the other guy, who proceeds onto the next round?
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Re: Death Match Questions
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That is some damn serious mojo right there. If the Spirit of the Deathmatch arranged all that just to see people (using the term lightly here) fight for its glory, it is hard to see why it should allow anyone to magically flee, as it has the power to bring them there by magic in the first place. http://forum.shrapnelgames.com/images/icons/icon7.gif Possibly a bureaucratic cockup is to blame. Thinking outside the box? I have been inventing better boxes for decades http://forum.shrapnelgames.com/images/icons/tongue.gif * Not even a wish can transport you to the Deathmatch, it can only coerce the Spirit of the Deathmatch to shedule one two months later. |
Re: Death Match Questions
Pfft, you and your boxes. The reason one could not teleport into the deathmatch is because no one knows where it is.
[ March 30, 2004, 20:22: Message edited by: Argitoth ] |
Re: Death Match Questions
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Re: Death Match Questions
In a game with 10 ennemies:
If you send in a champion: a)Either 10 ennemy comanders die and your commander lives or b)Your commander dies and 9 ennemy commanders die If you do not send in a champion: 9 ennemy commanders die and your commander lives Hence, if you are not too keen on the trident, sending somebody in does not seem to be such an attractive option. At best, you will kill one more commander, but for that, you have to win all the fights. In all other cases, your commander dies and the number of killed enemy commanders is just the same as if you would not have sent anybody in. For me, this is an argument for making the trident more powerful. In addition to melee bonuses it should have some valuable magic abilities. |
Re: Death Match Questions
Jowe. the trident already has a strong magical ability, quickness, it just doesn't read in the description.
It's VERY good for some early combat mage pretenders, like a Phoenix with very high magic levels. Also, the phoenix can very easily avoid the pain of being in every DM after that, simply by getting killed in his own dominion. And even on top of that, Phoenix with 9 fire and 6 air (or something) doesn't really care all THAT much of getting killed outside his own dominion once. |
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