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-   -   Making effective use of commanders (http://forum.shrapnelgames.com/showthread.php?t=18531)

DLC March 31st, 2004 10:46 AM

Re: Making effective use of commanders
 
cast spells.

Firebreath March 31st, 2004 03:17 PM

Re: Making effective use of commanders
 
Thanks for the answers.

I learned something http://forum.shrapnelgames.com/images/icons/icon7.gif

Hope others did too.

Wyatt Hebert March 31st, 2004 08:25 PM

Re: Making effective use of commanders
 
For the Pythium Hyrdas, their Hydra Tamers have one benefit over most commanders.

They're completely poison immune.
The Hydra poison cloud won't affect them

One reason they don't have them in Serpent Cult. The Serpent Priest is immune to poison, so he takes that role, iirc.

Wyatt

PvK March 31st, 2004 09:07 PM

Re: Making effective use of commanders
 
Quote:

Originally posted by Yossar:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by PvK:
1-handed flail and shield: Advantage against enemies with shields. Not quite as good at defense, and costs a bit more resources.

<font size="2" face="sans-serif, arial, verdana">That's actually a morningstar but close enough. Are you sure the flail gets an advantage vs shields? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Ya it's called a morningstar, though non-game sources tend to use "morningstar" to mean a style of spiked mace, while the weapon many games call a "morningstar" is generally called a "mace and chain" so it's a bit confusing. Just me being a stick in the mud.

I am pretty sure both weapons should and do get the "#flail" bonus against shields.

PvK


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