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Re: Magic sites questions
It is possible to make some terrins have magic sites more often, and I think that is what Kristoffer is referring to. I think it can't be seen in-game if the mapmaker hasn't made it visible somehow, but luckily Jason Lutes added both some stars and little decorations (henges, towers) to these provinces.
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Re: Magic sites questions
I'm not sure of the specifics. Waste might be 30, swamp and mountain 20. It was just a guess.
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Re: Magic sites questions
I believe that list is incomplete Zen.
Sunray has produced a nice list with all the effects: http://www.bl23c.com/arryn/downloads/dom2sites.xls check it out. It's too complicated for me, but maybe you guys will understand it http://forum.shrapnelgames.com/images/icons/shock.gif |
Re: Magic sites questions
Magic is a terrain switch. Changes have been made to the game which didnt get to the documentation. Or if you are like me you might have gotten an error when it tried to update the docs, and the patch skipped that.
The #terrain command is a number created by adding together the numerics for everything that can be said to apply to that province. And as Kristoffer mentioned, apparently these are not cumulative as to the random roll. The best one is whats used in deciding what plus to add to a sites roll. As far as I know this is the latest up-to-date list of terrain switches..... nothing (defaults to plains) 0 small 1 large 2 sea 4 fresh water 8 mountain 16 swamp 32 waste 64 forest 128 farm 256 nostart 512 - for islands and special provinces manysites 1024 - increased site frequency So if province 9 is a plains, small, no-start then the map has it a "#Terrain 9 513" (0+1+512) and it you wanted to add a higher chance of magic sites then you would add 1024 to that and make it "#terrain 9 1537" [ April 03, 2004, 14:25: Message edited by: Gandalf Parker ] |
Re: Magic sites questions
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Re: Magic sites questions
[quote]Originally posted by Gandalf Parker:
nothing (defaults to plains) 0 small 1 large 2 sea 4 fresh water 8 mountain 16 swamp 32 waste 64 forest 128 farm 256 nostart 512 - for islands and special provinces manysites 1024 - increased site frequency I assume that "small" or "large" flags only affect province population/income/supplies, and not magic sites or its frequency, right? I also assume that freshwater is invisible modifier (but you can guess it by presebse of the river in province, if map has been created correctly), which dioesn't affect site frequency but that enables some additional water sites, according to Zen. ( in addition to increasiang income in provinces with rivers and having possibilty of floods in random events). Is it correct? |
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Re: Magic sites questions
The best I could find on terrain effects was...
mountain - good for resources and magic sites, bad for money forest - same as mountain, but less so farmlands - good for money, bad for resources and sites swamp - just plain bad waste - good for magic sites, bad for money sea - good for atlantis nostart - no player can start with their capital here I forget what it was about fresh water. Money I think. Of course all of them do have some effect on random events. Such as fresh water (rivers) for flooding. |
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