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Re: Scout Bloodhunting Nerf - New Numbers?
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Re: Scout Bloodhunting Nerf - New Numbers?
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Re: Scout Bloodhunting Nerf - New Numbers?
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Re: Scout Bloodhunting Nerf - New Numbers?
I dont like patrolling because it will kill of the popultion of the province.
In my experience, 2 warlock apprentices with sdr in a ~10k province with 0 tax is optimum: They get 15-20 slaves a turn and unrest stays at 0. One good thing is that the income is very constant, also, the population drop is minimal and easily counterable by growth. Also note that high dominion lowers unrest, so bloodhuntsites should have a temple. This can easily be used for blood sacrifice for abysia and mictlan to lift dominion to max very fast to minimize unrest. At higher dom levels a province can support more hunters. Also, the blood-1 priest the blood of humans theme has seems very good for hunting with sdr: at price 100 and holy it is very cheap to maintain and it gets decent amount of slaves. |
Re: Scout Bloodhunting Nerf - New Numbers?
IIRC the new numbers are:
10 + (40 x blood) % Numbers found are as before I believe. |
Re: Scout Bloodhunting Nerf - New Numbers?
How does the size of the population enter the equation?
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Re: Scout Bloodhunting Nerf - New Numbers?
No idea. JK might know.
Edit: JK's still on vacation so I made a check in the code. Basically: if 1d100 less than (10 + 40xblood) and 1d5000 less than population and 1d400 less than unrest effect is d6(oe)+blood Thus lvl 2 blood mages are probably the best deal. [ April 12, 2004, 18:40: Message edited by: Kristoffer O ] |
Re: Scout Bloodhunting Nerf - New Numbers?
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Re: Scout Bloodhunting Nerf - New Numbers?
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- Kel |
Re: Scout Bloodhunting Nerf - New Numbers?
Population should be "more than" also.
Does that mean there's no difference between blood hunting a 5001 population province and a 20,000 population province? |
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