![]() |
Re: MP Game - PBEM: Twilight of Magicka
Quote:
Still, reports on the game, however brief, would be cool to see. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: MP Game - PBEM: Twilight of Magicka
Quote:
As I understand it, whichever pretender we pick, we can't add any points to its magic paths - points have to go into castle, scales, and dominion, right? Very Very difficult magic research, 20% magic sites. Renaming on, I hope, and did we establish the independent strength and whether it's a poor world? |
Re: MP Game - PBEM: Twilight of Magicka
Quote:
Expect something along the lines of: "On the 2nd month of the great war, the divine Dude was taken from us by knights. We mourn Dude greatly, and the next 7 months pass quietly as we pray for his return." http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: MP Game - PBEM: Twilight of Magicka
Quote:
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I'm not sure how the other players feel, but I would be happy to work on an AAR. Infact, if there is enough interest, I would be willing to host a second PBEM with similar settings. That way there could be a game for both AAR writers and those that don't have time. EDIT: If it turns into two games I was thinking of one with rich world and one with poor world. Independents 3 sounds about right to me, I like renaming, and spending points anywhere but the pretender magic screen is fine. [ April 09, 2004, 02:32: Message edited by: quantum_mechani ] |
Re: MP Game - PBEM: Twilight of Magicka
Quote:
|
Re: MP Game - PBEM: Twilight of Magicka
I kept some notes during the first 20 or 30 turns, but not enough to create a proper AAR. Still, I think the game was interesting enough to warrant a little followup.
Given the restrictions (no magic could be added to the pretenders, and only 3 nations with particular themes could be selected), we each approached the pretender choice differently - hopefully Quantum and Graeme will correct me if I'm wrong in what I write. Myself, I started with New Era Pangaea - my first game with Pangaea of any sort. My choice was the Carrion Dragon. With two magic paths starting at level 1, I felt it gave a certain amount of flexibility on the Pretender's magic. More importantly, it seemed to be a decent combat pretender, with recuperation to heal any wounds picked up along the way, and it could go stealthy in one of its forms. As the game progressed, I decided to Empower him - not so much for increased spell casting, but because 30 points to go to 2 in a path meant I wouldn't have to spend 50 to get back to 1 if I died. http://forum.shrapnelgames.com/images/icons/icon12.gif Since I couldn't spend points beefing up the pretender, I wound up having points to spend on Order 2, Productivity 1 (default for New Era) and Luck 3, with a nice Fortress for decent defense and admin (150/30). In retrospect, I might have been wise to have taken a scale of Magic instead of Luck, to boost the research. But still - Luck gave several significant events, such as getting a Sceptre of Authority before turn 16, a nice boost in a game with Very Difficult magic research; later, one of the blood Contract items, and nice bumps to the war chest as I got a 1500 gold event prior to turn 20 or so. Quantum chose a Titan, going for a high level of ability in a single path. In some ways I think this was a more thoughtful choice than my own - it gave access to some great spells (such as lightning and mistform) and helped compensate for Hoburg's weakness in magic. But I think Graeme made the craftiest choice : by taking a Wyrm, he had no magic to lose if his pretender died: A supercombatant with nothing to lose but time. Even better, as Serpent Cult Pythium, he was going to have plenty of mage priests sitting around researching, meaning that he wound up taking only a single turn to recall his pretender upon death. In effect, almost a pseudo-immortal. Crafty and effective - I think his pretender died more than anyone else's (not all too meaningful in a 3 player game). I believe Quantum's choice was sadly nullified by a fairly early, unlucky death against independents, costing him a point of precious air magic. Worse, with Hoburg and war, he couldn't afford the priests to bring his Titan back for much of the game. My own Carrion Dragon picked up a few wounds over the course of the game, but never died. Possibly a sign that I still wasn't playing aggressively enough, but it was nice not losing what little magic he had. I'll continue later with the stuff that took place after the choice of pretender and all. |
Re: MP Game - PBEM: Twilight of Magicka
Thanks Cainehill, sounds like a fun/interesting game.
John |
Re: MP Game - PBEM: Twilight of Magicka
Yes, very interesting. Seems to me that Trollheim would be another good nation to add to a game like this.
PvK |
Re: MP Game - PBEM: Twilight of Magicka
Quote:
|
Re: MP Game - PBEM: Twilight of Magicka
Because they're cheap? V Hags are just one random magic skill at level one, right?
PvK |
All times are GMT -4. The time now is 01:16 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.