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Re: The Serpent Cult of Pythium
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VERY scary Hydras. Dunno what he sacrified for it, but I bet they are fun. http://forum.shrapnelgames.com/images/icons/icon7.gif Rabe the Retreating |
Re: The Serpent Cult of Pythium
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Fire - usually good with multiple attacks, but the Hydras deal plenty of damage already, so it might just be overkill 90% of the time. Air - decent choice IMO, as one of the best defenses vs Hydras is xbows (and Flaming Arrows to make them even more deadly). Water - the defense bonus doesn't really help, as Hydras haven't great defense to start with and are easily mobbed. OTOH it's good on Cataphracts, and water-9 makes the Hydras even more lethal than they are. Earth - good but not great. But since all your mages are sacred, the extra reinvig comes handy. Astral - being big targets, Hydras are prime targets for instadeath spells like Soul Slay or Disintegrate. A bit of extra MR can be the difference between life and death. Death - improving a fear(+0) aura yields better results than giving lesser fear to non-fearsome sacred units. OTOH the death-9 blessing doesn't give undead Hydras. Nature - usually a good blessing, but Hydras already have a good regen rate and poison resistance. If you want them go berserk, you have the nature mages. Blood - extra strength is overkill. And having a dying Hydra death curse a crossbowman (or even a knight or a Jotun) doesn't really alleviate the pain of losing such an expensive unit. I'd rate Air and Astral above the rest for the low bless effects, and Water and Air if you're looking for the high level ones. |
Re: The Serpent Cult of Pythium
something ought to be done for the life after death effects, which is rather incomplete as of now. At least some new generic undead should be created (quadrupedal, bipedal and big, medium, small monsters, ...) and each living creatue should have a Category assigned.
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