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-   -   The Serpent Cult of Pythium (http://forum.shrapnelgames.com/showthread.php?t=18672)

rabelais April 9th, 2004 07:19 PM

Re: The Serpent Cult of Pythium
 
Quote:

Originally posted by Miguel Duran:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by PDF:
The real boost with Serpent Cult to Cataphracts is that the Cataphract gets Sacred (and the Hydras too ! http://forum.shrapnelgames.com/images/icons/icon7.gif )

<font size="2" face="sans-serif, arial, verdana">Sadly, that won't help him where he's goin'... ;-) </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Xavier over at DomX has been running a 9/9 fire+ water moloch in MP with some success.

VERY scary Hydras. Dunno what he sacrified for it, but I bet they are fun. http://forum.shrapnelgames.com/images/icons/icon7.gif

Rabe the Retreating

Nagot Gick Fel April 9th, 2004 07:29 PM

Re: The Serpent Cult of Pythium
 
Quote:

Originally posted by Teraswaerto:
Anyone have ideas about what blessing(s) would most benefit the Hydras?
<font size="2" face="sans-serif, arial, verdana">Interesting question:

Fire - usually good with multiple attacks, but the Hydras deal plenty of damage already, so it might just be overkill 90% of the time.

Air - decent choice IMO, as one of the best defenses vs Hydras is xbows (and Flaming Arrows to make them even more deadly).

Water - the defense bonus doesn't really help, as Hydras haven't great defense to start with and are easily mobbed. OTOH it's good on Cataphracts, and water-9 makes the Hydras even more lethal than they are.

Earth - good but not great. But since all your mages are sacred, the extra reinvig comes handy.

Astral - being big targets, Hydras are prime targets for instadeath spells like Soul Slay or Disintegrate. A bit of extra MR can be the difference between life and death.

Death - improving a fear(+0) aura yields better results than giving lesser fear to non-fearsome sacred units. OTOH the death-9 blessing doesn't give undead Hydras.

Nature - usually a good blessing, but Hydras already have a good regen rate and poison resistance. If you want them go berserk, you have the nature mages.

Blood - extra strength is overkill. And having a dying Hydra death curse a crossbowman (or even a knight or a Jotun) doesn't really alleviate the pain of losing such an expensive unit.

I'd rate Air and Astral above the rest for the low bless effects, and Water and Air if you're looking for the high level ones.

Pocus April 9th, 2004 08:49 PM

Re: The Serpent Cult of Pythium
 
something ought to be done for the life after death effects, which is rather incomplete as of now. At least some new generic undead should be created (quadrupedal, bipedal and big, medium, small monsters, ...) and each living creatue should have a Category assigned.


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