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Re: modding, getting started?
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I believe it's possible to force a nation to take a particular theme, which may be handy b/c some themes have more national heroes than others. I haven't actually done that, though. However, I'm not aware of any way to actually mod a theme. A walkthru might be nice, but I'll settle for decent documentation--updated weapon/armor/unit lists with IDs. That's been the big PITA for me. (disclaimer: I have not yet read the 2.11 modding.pdf) As for adding new nations, I'm not sure it's necessary--that would have to be a really big game to have all 18 nations already active. It's fairly easy to turn on/off a mod. gs |
Re: modding, getting started?
With adding new themes though, u'd be able to essentially create entire new nations, and not have to worry about everything hard coded into the game.
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Re: modding, getting started?
The modding manual is going through a major rewrite/edit that'll hopefully make it a bit more accessable for beginners.
It'll be maintained through new Versions as well, so suggestions from everybody on improvements will be welcome. |
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