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-   -   Build order (http://forum.shrapnelgames.com/showthread.php?t=18703)

Yossar April 12th, 2004 09:36 AM

Re: Build order
 
I build temples in every fort and more as necessary. I don't really have a formula. You want at least enough to keep all of your provinces in your dominion. If that isn't the case build more temples. Being in enemy dominion increases unrest. Other than that, dominion increases the stats of your pretender and your prophet. Build temples near the area you plan to attack with them to increase your power. There are many other bonuses to having a high dominion but those vary depending on your nation and pretender. High dominion is always good but you have to keep a balance between spending money to speed up expansion and spending money to increase dominion. That's one of the main aspects of the game and it's hard to say exactly how to do it.

Psitticine April 12th, 2004 04:31 PM

Re: Build order
 
I build as many temples as I can afford. I like lots of sacred troops, plus they help no end in spreading the ol' Dominion.

Vynd April 12th, 2004 05:06 PM

Re: Build order
 
Temples are nice, but to me they don't seem like a good way to spend your cash right at the beginning of the game. It's more important to build up troops and use them to capture more provinces. More provinces = more income, meaning it will be easier to afford building temples later.

The idea of building temples in every province seems a little extreme to me too, at least early in the game it does. High dominion is good, but your Pretender and your capital are going to be spreading your dominion at no cost right from the beginning of the game. So will your prophet, if you appoint one. That ought to be enough to blanket the provinces near you with pretty high dominion within a few turns. It's once you get further away from home or run into another nation's dominion that you need to worry about temples.

Tricon April 12th, 2004 06:03 PM

Re: Build order
 
I tend to agree that the main focus should be to get all neighbouring provinces first and build temples later. Unless the map is crowded with player ai's, you have a bit of time before enemy dominion becomes a factor. But it is of course a matter of style... and dependend on the nation you choose.

edit:spelling

[ April 12, 2004, 19:49: Message edited by: Tricon ]

HotNifeThruButr April 12th, 2004 06:05 PM

Re: Build order
 
no more temple in every province for me, then http://forum.shrapnelgames.com/images/icons/icon10.gif

sergex April 13th, 2004 06:39 AM

Re: Build order
 
Lots of players hire Mercs first turn to get a jump on early expansion. If you don't hire them, then your enemy probably will, so it's a strategy to get the mercs first turn no matter what. Otherwise, use all your gold the first 5-10 turns in building armies and cheap research units. Keep bolstering your main conquering force until you have enough to take provinces while taking very light casualties and form up a second army.

By turn 20 or so you should have 2-3 full armies conquering lots of land. At that point you can build masses of priests to drop temples all over and searching up all your sites.

I wouldn't build temples sooner than that unless you see lots of little red candles coming closer and closer to your capital.

[ April 13, 2004, 05:51: Message edited by: sergex ]

PrinzMegaherz April 13th, 2004 08:12 AM

Re: Build order
 
Quote:

no more temple in every province for me, then
<font size="2" face="sans-serif, arial, verdana">I like to build as many temples at possible, even more so if my pretender is supposed to clear provinces alone. High Dominion means High Hps, and more Hps mean lesser chance of getting afflictions.

Daynarr April 13th, 2004 02:11 PM

Re: Build order
 
Quote:

Originally posted by HotNifeThruButr:
no more temple in every province for me, then http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="sans-serif, arial, verdana">Why not? Just don't start building them too early. As soon as you get enough gold income, go for it. High dominion has lots of benefits and is worthwhile strategy.

Graeme Dice April 13th, 2004 02:55 PM

Re: Build order
 
Quote:

Originally posted by PrinzMegaherz:
High Dominion means High Hps, and more Hps mean lesser chance of getting afflictions.
<font size="2" face="sans-serif, arial, verdana">It doesn't actually, since your chance of getting afflictions is based on your base hitpoints.

Cainehill April 13th, 2004 04:56 PM

Re: Build order
 
Quote:

Originally posted by Graeme Dice:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by PrinzMegaherz:
High Dominion means High Hps, and more Hps mean lesser chance of getting afflictions.

<font size="2" face="sans-serif, arial, verdana">It doesn't actually, since your chance of getting afflictions is based on your base hitpoints. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Base hitpoints? So even getting "Heroic Toughness" and extra HPs from that wouldn't help?


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