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Re: Arduria map + a new one in the works
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In many cases where provinces share a short border with a terrain feature on it, they're not supposed to be considered "connected". Same thing with lakes that are too small to have a water-dwelling population (the larger "lakes" are actually inner seas.) Quote:
That "many times better" sounds a bit worrisome, though. Did you consider just the starting income and not, for example, the availability of magic sites which can translate into income via alchemy? The mountain regions should have much more magic sites than the richer farmlands. Quote:
The sea nations can be a balance problem, since there are so many sea provinces. I'll look into it some more. |
Re: Arduria map + a new one in the works
I checked the map thoroughly for neighbour connection problems, but couldn't find any that were not intended. Although originally they weren't supposed to be linked, #27 and #39 will probably be linked in the next update, since the obstacle doesn't really serve any useful purpose.
I'll consider adding some mines to the poorer areas. That should make money differences a bit less pronounced while still feeling thematic. If my understanding is correct, using #setland X #knownfeature "Y" without the #killfeatures switch will add a feature Y to the province X if the 4 magic site slots were not filled by the random assigning of sites. Is it so? I'd be most interested in opinions on the sea nations. Are they too strong on a map like this? |
Re: Arduria map + a new one in the works
A very nice looking map! I'm looking forward to playing on it!
The number of sea provinces looks fine to me. Perhaps the balance of acquatic nations could be tweaked by adjusting the values of those provinces. I haven't tried it yet, so I don't know if they need to be tweaked, but I don't think simply the number of them is necessarily a problem by itself. PvK [ April 17, 2004, 21:28: Message edited by: PvK ] |
Re: Arduria map + a new one in the works
Crandaeolon's beautiful map can now be downloaded from my site's ever-growing files page. Hopefully, the added exposure will give him the additional feedback he'd like to have so he can make it even better (if that's even possible).
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Re: Arduria map + a new one in the works
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-- People dont know how to pay for free things anymore. Then they wonder why no one does free things. [ April 18, 2004, 13:19: Message edited by: Gandalf Parker ] |
Re: Arduria map + a new one in the works
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Re: Arduria map + a new one in the works
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</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yep. It also means that sailors can maneuver faster than walkers in many cases, which can be interesting. Of course, it also means it might be interesting to do some maps where there was not much of value underwater except the ability to maneuver and hide in special ways. And/or alternatively, you could split the sea provinces into more, or even make them weird shapes to "represent currents". Lots of possibilities. PvK |
Re: Arduria map + a new one in the works
Very good and large map, thanks!
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Re: Arduria map + a new one in the works
Is the final Version ready? I'll put it up tonight anyway.
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Re: Arduria map + a new one in the works
Very cool map!
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