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Re: Question for Dev\'s but community too
Please make them accessible to the community.
Quiet frankly, its fun to play the "What does this button" do game occasionally. Sides, a lack of support means no use of the over-use RTFM phrase. And, I'm perfectly capably of learning on the fly. Just release it to the community with out any support. |
Re: Question for Dev\'s but community too
Personally, I think between all the fans, we should be able to figure those programs collaboratively. So, to Illwinter, don't worry about us, please just release them and let us fans give some tries. We'll figure them out, or drive ourselves crazy, at our own risk, while we are at it ^_^
-Gateway103 |
Re: Question for Dev\'s but community too
You cannot make software available for use "at your own risk". You see it alot but ask a lawyer, disclaimers are generally worthless.
We might get it but its not quite responsibility free. I also wonder if everyone realizes that this is unlikely to be a Windows program. [ April 19, 2004, 14:36: Message edited by: Gandalf Parker ] |
Re: Question for Dev\'s but community too
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Even mouse scrolling is unintuitive (not according to JK). Other stats can't be changed in the program and textediting must be used (something like mapediting, but not comprehensible). It is also a linux program so if you are a windows user you can't even se the uninspiring landscape you have to watch unless you remake the world. |
Re: Question for Dev\'s but community too
Gandalf- At the very least you could support us in getting the software.
Cool Programmer Dude that hates the .d3m editing software- Great, I have a keyboard, and theres only 26...+13...+2+2+1+7.... 51 keys on it.... that means every key has a 1/51 chance of doing something, assuming that alt and ctrl aren't used otherwise, the likihood drops.... a lot. BUT that doesn't matter, just let us hang ourselves. Its much more fun that way! |
Re: Question for Dev\'s but community too
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I tend to stay in the middle and go for clarity until Im convinced. |
Re: Question for Dev\'s but community too
I still would like a way to get custom content into the game, but i'm one of those windowy people. http://forum.shrapnelgames.com/images/icons/icon7.gif
I can understand why Illwinter wouldn't want to release the app. We would have to figure out: -Navigating the interface, -The commands needed to build the castle mesh, -The proper size of the models, -The commands needed to work out UV unwrapping, -How to apply the textures, -Whatever flag/command is needed to determine where arrows and stuff come out of, -The way to place the model into the battle scene properly, -The text commands needed, whatever they are, -The .d3m format details -other stuff i can't think of right now Quite a bit to work out, but I'd definitely respect anyone who can do that on their own. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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