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Re: Clams overpowered?
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Re: Clams overpowered?
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Discussions about balance issues are not "whining" - they are undertaken in an attempt to improve the game. If (and I concede this is an overstatement) strategy in Dom2 amounts to little more than choosing the VQ and hoarding clams, then clearly it will become a more complex and interesting game if those imbalances are corrected. The impression I get is that Illwinter concedes that Dom2 is not as well balanced as it could be, and encourages these discussions. From time to time, they act on our advice and very few people dispute that the game is better for that. |
Re: Clams overpowered?
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If a nation tries to grow more powerful by aquiring provinces for gold and gem income, they have to compete with all the other nations for a finite resource. If a nation tries to grow more powerful by making clams, all they have to do is invest their gems and wait. The gem income from clams has no upper limit and is a lot less vulnerable than income from provinces. Growing steadily more powerful without having to fight for it doesn't seem to fit in with the spirit of the game. |
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Re: Clams overpowered?
IMHO, clams are not the problem. The main problem is wish. Other things that could be part of the problems are ghost riders, vampire queens, and people playing on big maps with fewer people than the game is balanced for.
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Re: Clams overpowered?
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[ April 16, 2004, 03:06: Message edited by: Graeme Dice ] |
Re: Clams overpowered?
Wow so much anger over the poor little clams!
Me...I like my clams with butter and beer!!! |
Re: Clams overpowered?
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The real problem I see with the game is...troops. If you do not think having more troops than your opponents is unbalancing, I suggest you play a game some time where you build absolutely no troops, and your opponent builds hundreds. |
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[ April 16, 2004, 03:56: Message edited by: Stormbinder ] |
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Troops also don't provide the resources for unlimited growth of more troops. To get an income of 100 astral pearls from territory, you'd would need to control something around more than half of the world map at 75% magic site frequency. |
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