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Re: If you could create a unit...
Instead of a new race, how about some new themes for the thematically challenged races?
Spider cult of Matchaka Similar to Pythium’s serpent cult Requires 1 growth scale Looses witch doctors and sorcerers Looses all spider riders, gains ability to recruit both kinds of riderless spiders, both of which are holy. New unit Spider Queen. (Capital only) Stats similar to black spider, is also a standard bearer. Looses Voice of the Lord Gains Spider Priestess, (Capital only) 3 holy 2 death 2 nature 1 random In a nutshell: Gains a mage with a random slot, but looses all non-capital mages. Should have some fun tactics with holy spider webbing squads. Supplies will be a big limmiter on the spiders because of thier size. Mictlan Hell Bent Requires 2 turmoil, non-positive luck scales, and heat +1. Starts with spell Summon Demon. Mictlan has become controlled by the demons with which they consort. Looses all wizard/priests Jaguar, Eagle and Sun warriors gain berserk +3 New unit named Possessed – (Capital only) 3 holy 3 fire 3 blood – has demon flag, can summon small number of imp allies every round, can fly New Mictlan Hunter 2 blood New Demonologist 2 blood 2 random (elemental, linked) In a nutshell: The possessed unit has a lot going for it, but is also very expensive and has a lot of roles to play. Should he summon imps, lead demonic troops, lead the holy troops or sacrifice blood slaves? The Mictlan Hunter is great blood hunter, however there is no easy access to jade knives, and no cheap blood sacrificers so keeping you domain will be more challenging. The demonologists should give Mictlan access to all the different demon summons, so with the added blood this will help compensate for the hit that turmoil will put in the size of the army. [ April 15, 2004, 16:26: Message edited by: Baalz ] |
Re: If you could create a unit...
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Orc Shield Bearer Abilities: -2 encumbrance, +2 morale, -6 atk skill, +2 def, causes poison when attacked with short weapons, double patrol effectiveness, 1/2 pillage effectiveness. Cost: 9 gold, 28 resources Equipment: Gauntlet - -1 dam, 0 atk, 2 def, 0 length Tower Shield - 4 prot, 3 def, 2 enc Spiked crude mail - 13 prot, -2 atk, -2 def, 5 enc Description: Shield Bearers are trainees that show an aptitude for survival and taking damage. This is measured by the amount and size of scars that a trainee survives in his first battle. While Shield Bearers aren't trained to inflict much hurt on the enemy, they can strike back with a heavy ironclad hand. Shield Bearers are often put in the Chest, the protector of the Heart. Edit: Shield bearers now have a bonus in patrol and penalty in pillage [ April 15, 2004, 23:35: Message edited by: HotNifeThruButr ] |
Re: If you could create a unit...
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Re: If you could create a unit...
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Second, I'd love to see you put your experiments out there. Complete or no, the more mods to look at, play with, and draw inspiration from, the better. |
Re: If you could create a unit...
Sorry Mr Duran but you're quite correct. The descriptions I jolted down are from my "designer notes" so they reflect what I want rather than what is. I try to set the critters up in such a way that their lack of elemental weakness balances out. I guess I should have chosen my words a bit better.
I've been thinking about releasing an "Avatar" mod with my altered Pretenders but sort of felt really silly when I examined my mod more critically. It's not a mod that would actually add something to the community, since the current Pretenders have been so carefully tuned. And to make matters worse I'm using graphics from other games, "abandoned" as though they may be (graphics have all been available free on the web) I'm fairly sure that Illwinter can't host them due to copyright issues. I guess I could zip the unit tgas I created and send them to one of the fansites so other modders can have a go at them. But whom would want to host something like that? |
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So while the units do have the same name, they function differently in terms of abilities / use / rarity (pretender vs. common troop). Besides, my Version of the Medusa would have the more mainstream, snake-body with snake hair appearance (no wings) http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon12.gif . Oh and BTW, nice job on the orcs hehe. I was going to say there is a surprising lack of greenskin type race in the game, but then I remembered there's some nations that have reptilian type creatures that are green http://forum.shrapnelgames.com/images/icons/icon7.gif . But it still feels like there is no 'greenskin' race to me, so the orcs fill a nice void there. I seem to differentiate between green-reptiles and 'greenskin' lol. [ April 15, 2004, 19:59: Message edited by: delacroix ] |
Re: If you could create a unit...
*cough Vaettir cough cough*
I was actually surprised that they had no technological race with at least crude fire arms (cannons or arquebuses). Actually, Ulm's kinduva tech race. And in closing, I would like to say: My might cannot be matched. edit: Adding to Orcs http://forum.shrapnelgames.com/images/icons/icon10.gif Note: Serrated weapons give less penalties to but decreases chances to afflictions to +20% Note: Orcs designated to Fists are often more savage and barbaric than their more civilized brothers in Chests so they bonuses to Pillage, like barbarians while Chest warriors get bonuses to patrol. Both are not as good in the other role though. Orc Ripper Cost: 12 gold, 18 resources Abilities: -3 def, +3 atk, -1 morale, +1 effect in pillage, -1 effect in patrol Equipment: Serrated longsword: 5 dam, 0 atk, -1 def, 3 length Jagged dagger: 1 dam, 0 atk, 0 def, 1 length Crude Partial Armor: 7 prot, -1 atk, -2 def, 2 enc Desc: Rippers are the least honored warriors of an Orc Fist. While just as aggressive and barbaric as the other Fist warriors, Rippers are on foot because they can't learn to ride well. They are often employed by commanders who are short on gold because they're also cheaper than the rest of the Fist. [ April 15, 2004, 23:29: Message edited by: HotNifeThruButr ] |
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Busy ripping off Games Workshop. Been at it for two days of tweaking, testing, and balancing. Results inconclusive. Desperately need expanded modding options, have jury rigged EVERYTHING. Will get back to you when have nagged semicompetent friend into making sprites.
That is all. PS: Lord help us, they're in the vents! [ April 15, 2004, 12:42: Message edited by: Vicious Love ] |
Re: If you could create a unit...
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Re: If you could create a unit...
Medusa is a gorgon. One of three sisters, IIRC the other two sisters did not petrify onlookers. I only remember the names of one of the other sisters at the moment, Euryale.
Edit: this was written by JO. I didn't notice Kristoffer was logged in. [ April 16, 2004, 15:37: Message edited by: Kristoffer O ] |
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