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Re: An intial try at a Pythium strategy guide
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But other that the money consideration it was amazing to watch! I also tried it with chariots. Seeing as the only problem with chariots is the lack of decent protection I figured this would work nicely. And indeed it did. Quote:
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Re: An intial try at a Pythium strategy guide
I made a few test runs, Ethereal Elephants aren'that good, their ever-crappy morale makes them rout pretty easily even if Ethereal http://forum.shrapnelgames.com/image...s/rolleyes.gif . Hoplites are a better choice.
Apart from Pythium and Arco, a good Ethereal candidate is Abysia, with their strong, human-sized infantry. Beware Etherealizing Nature blessed troops, the regen effect is nice but you also get Berserk, and it makes units charge uncontrollably.. Bless them after the mages are finished with Body Ethereal ! http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: An intial try at a Pythium strategy guide
By the way, has anyone noticed this "bug"?
I noticed it when building wizard towers and communicants: Recruiting a communicant *does not require a temple*. Communicants are sacred, however, and normally you need a temple to recruit sacred units. Not so for communicants. Odd, no? |
Re: An intial try at a Pythium strategy guide
Sacred units can be recruited without a temple. Only priests require a temple.
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Re: An intial try at a Pythium strategy guide
Thanks for the heads-up on sacred commanders, me stupid.
That blood spell you are referring to is currently broken. It does not even restore fatigue to the caster himself. I believe this is a known bug for quite some time. |
Re: An intial try at a Pythium strategy guide
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Re: An intial try at a Pythium strategy guide
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The thing is that this does require quite a number of casters to make it work. So you really need ( IMO ) really cheap casters that are sacred that leaves you with: 1) Pythium has these in mass. 2) Ctis ( yay Shaman ). 3) Marignon has the Witch Hunter ( same as the theurg ). 4) R'lyeh has the starspawn ( but really don't they have better things to do! ). 5) Ulm's Illuminated One ( ok they are not sacred but they are CHEAP ). Most of these races are usually considered real "contenders." Well all of them except for Ulm Black Forest. |
Re: An intial try at a Pythium strategy guide
Hoplites were always a big no-no for me. Hypaspists are easier to build with a closer gold to resources ratio and they have two strat move while still being able to mop the floor with almost all other heavy infants
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Re: An intial try at a Pythium strategy guide
Sacred *units* require a temple.
Priests require a temple. Sacred commanders that are not priests don't require a temple. There aren't very many sacred commanders that aren't priests, but there are a couple. I just had another interesting thought about communions: you know that Blood spell that allows you to sacrifice a blood slave to remove the caster's fatigue? If you cast that as a communion master, does it also remove your slaves' fatigue (following the general rule about self-only spells and communion slaves)? |
Re: An intial try at a Pythium strategy guide
So body ethereal isnt a self spell? The description sure sounds like it is. 'The caster's body becomes hazy and transparent...'
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