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Re: Dev Thinking on Balance?
Well, since this thread is now becoming increasingly clogged with non-developer commentary, without a dev having deigned to comment, I might include these insights from people who I think have managed to blackmail their way into being the beta testers, and as such, can probably be considered more skilled and knowledgeable than the rest of us:
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Re: Dev Thinking on Balance?
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No offense intended to beta testers but thier opinions are not the end all of knowing knowledge (I myself have been a beta tester for many games). If this were true then every game that came out would never need patches. The beta testers did a great job on Dominions II balancing, but many exploits surface later after extensive play by customers. This is common in most games on the market. Norfleet, what I do not understand is that you are a skilled player no doubt, why are you so set in defending the VQ?? Would it not be more interesting and challenging with Gods more balanced??? [ May 04, 2004, 04:16: Message edited by: Pirateiam ] |
Re: Dev Thinking on Balance?
I thought some people were going on about how the Ermor themes are a tad too strong.
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Re: Dev Thinking on Balance?
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[ May 04, 2004, 04:36: Message edited by: Pirateiam ] |
Re: Dev Thinking on Balance?
Have I mentioned that Ermor themes allow for crap like supercharged VQs? You've just gotten a ton of pretender points by sacrificing scales.
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This was just a question to them, and not intended to become a discussion. I could have used email, but I thought that the answer would interest everyone. |
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And, in your analogy (which I'm not saying is apropos), "those closest to the throne" tend to be sycophants, yes-men, and assassins. http://forum.shrapnelgames.com/images/icons/icon12.gif And yep, there are other pretenders almost as good as the VQ - maybe even better. But there's only one AllFather in any game, and only one Carrion Dragon, and 13 VQs. |
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[ May 04, 2004, 05:44: Message edited by: Zen ] |
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If, for whatever reason, people continue to prefer the VQ when they're playing to win, then clearly the game would be improved if something were done to reduce the frequency at which it is selected. |
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