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Re: Pretender Cowardice?
Indeed, the problem is that the pesky imps rout every time. They are much worse than useless. Has anybody tried modding the Moloch to fix this?
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Re: Pretender Cowardice?
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Re: Pretender Cowardice?
I could be wrong but... if you give the Moloch one or two guard commander units won't he stick around ?
I agree what has been described in previous Posts is a bug with Moloch. |
Re: Pretender Cowardice?
I think units guarding commander are not considered when the game checks whether all commanders are dead/routing. Useful in the case of mages/priests, but for others you would have to use H&A closest.
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Re: Pretender Cowardice?
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On a related note, I think it is pretty annoying how having low levels of PD in your provinces makes it more difficult to defend them using your SCs. Once that one point's worth of PD routs, your SC is going to rout along with it. Unless the SC is immortal and in friendly dominion, that is. |
Re: Pretender Cowardice?
Along the same lines... when I used to make massive amounts of centaur commanders decked with items, I found that just adding a couple more non-commanders made battles much more difficult to win. It was much easier to fight with commanders alone then trying to add a squad of troops that were supposed to delay the enemy enough such that the commander losses were minimal. Sure it made cmdr losses minimal... they all leave as soon as a couple of crappy guys die! They would fight to the death if alone.
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Re: Pretender Cowardice?
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Or just have few archers in the back, and make sure enemy will not get to them with your band of commanders. |
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