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Re: For dom3?
Very nice! I'm sure some sort of compromise wouldn't be too hard to do.
Wait, I'm not sure, but call it an educated guess. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: For dom3?
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Probably keeping it to the lower research levels? Would it be better to have all of the defense spells for the first couple of research levels? Or a few defense spells for every level? And the same for offense of course. [ May 11, 2004, 22:01: Message edited by: Gandalf Parker ] |
Re: For dom3?
Nice. I had been thinking of some things along the same line. One idea I had that might fit in with this (or work independently) is if each spell had some checkboxes or some "radio button" options to select the spell priority. So for every spell, you could select how often a spell should be used. ie:
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These priorities would kick in after the script finished. Ideally, if the spell was inapplicable to the battle, its priority would be ignored. (ie: dust to dust in a battle without undead). This would save you from having to tweak the battle orders quite so much based on the expected foes. As I see it, this priority setting would give a huge benefit (without in itself requiring that radical a change): you could use the priorities to prevent your mages from killing your surrounding mages by casting Breath of Winter of Fire Shield, etc, or casting pointless buff spells you don't care about, or using low-end attack spells when better/preferred attack spells are available. Edit: oops - I also meant to mention that I second/third Tricon's suggestion to add some options about gem/slave use. Maybe something like Gems/slaves use: </font>
[ May 11, 2004, 22:23: Message edited by: LintMan ] |
Re: For dom3?
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OK I will toss in my own variation. A 10 point priority system. If all spells have a rating of 5 then you get to set certain spells as higher or lower, but only a small set. You can set a spell at 6, or 7, or 8 but only one spell in each slot. You cant assign 6 to 3 different spells. That would be easier on the code, and would give a feel of "my pretender REALLY likes it when I cast this spell" (10) and "my pretender REALLY gets torqued when I cast this spell" (1) |
Re: For dom3?
Excellent Display example Tuna-Fish !!
Hopefully we will see this feature in Dom_3. |
Re: For dom3?
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Other than that, it seems like your suggestion actually seems more towards full control than mine does: As I saw it, my system was also basically a "pretender likes this spell/doesn't like that spell" guideline, but I only had a range of 4 steps rather than 10. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: For dom3?
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Re: For dom3?
either way, some sort of spell exclusion/preference and gem usage control really needs to happen in dom 3, or 2 if the devs get really really motivated http://forum.shrapnelgames.com/images/icons/icon10.gif
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