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-   -   Favorite assassin (http://forum.shrapnelgames.com/showthread.php?t=19017)

tinkthank May 8th, 2004 01:21 AM

Re: Favorite assassin
 
Gandalf, does the Heart (the item which makes you an assassin, forget exact name) give you a Chest Wound?

st.patrik May 8th, 2004 01:39 AM

Re: Favorite assassin
 
yes

Norfleet May 8th, 2004 04:34 AM

Re: Favorite assassin
 
Quote:

Originally posted by Gandalf Parker:
They rout also. But Maenads have a high morale.
<font size="2" face="sans-serif, arial, verdana">Uh...what difference does it make if Maenads have high morale, if they automatically rout due to lack of commander?

Gandalf Parker May 8th, 2004 06:32 AM

Re: Favorite assassin
 
Quote:

Originally posted by Norfleet:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Gandalf Parker:
They rout also. But Maenads have a high morale.

<font size="2" face="sans-serif, arial, verdana">Uh...what difference does it make if Maenads have high morale, if they automatically rout due to lack of commander? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I dont know. But they do seem to stick around long enough to "win" the province fairly often when both sides are routing. Maybe its just luck of the roll and is in reality 50/50. Or maybe there is a difference in the timing of rout for attacker and defender. They just never struck me as starting their rout as early as the other side. Some tester could whip up something on a mini map and tell us.

Yossar May 8th, 2004 06:46 AM

Re: Favorite assassin
 
Ok, sent an Earth Elemental against an Arch Mage and two raptors. The raptors do indeed fly at the assassin instead of staying close to the target. Unfortunately, two raptors don't do so well against an Earth Elemental.

Yossar May 8th, 2004 07:01 AM

Re: Favorite assassin
 
Quote:

Originally posted by Gandalf Parker:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Norfleet:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Gandalf Parker:
They rout also. But Maenads have a high morale.

<font size="2" face="sans-serif, arial, verdana">Uh...what difference does it make if Maenads have high morale, if they automatically rout due to lack of commander? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I dont know. But they do seem to stick around long enough to "win" the province fairly often when both sides are routing. Maybe its just luck of the roll and is in reality 50/50. Or maybe there is a difference in the timing of rout for attacker and defender. They just never struck me as starting their rout as early as the other side. Some tester could whip up something on a mini map and tell us. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Why would the other side rout? I can understand that they'd have a chance to win if neither side had a commander, but all that takes is 1 province defense. Who doesn't spend 1 gold on that? If I get really lazy sometimes I'll forget to buy at least 1 province defense, but there's no good excuse for not doing so.

Slygar May 8th, 2004 07:02 AM

Re: Favorite assassin
 
Quote:

Originally posted by Gandalf Parker:

Pans and Lord of the Hunt do almost the same thing. A combat follows the assassination as Maenads try to take the province. If you are using assassination for gaining provinces its at least TWICE as fast.
<font size="2" face="sans-serif, arial, verdana">Does this mean that there is some way to gain control of the Lord of the Hunt (the one that appears from Wild Hunt, I am assuming you mean)

Norfleet May 8th, 2004 07:03 AM

Re: Favorite assassin
 
Quote:

Originally posted by Gandalf Parker:
I dont know. But they do seem to stick around long enough to "win" the province fairly often when both sides are routing. Maybe its just luck of the roll and is in reality 50/50. Or maybe there is a difference in the timing of rout for attacker and defender. They just never struck me as starting their rout as early as the other side. Some tester could whip up something on a mini map and tell us.
<font size="2" face="sans-serif, arial, verdana">Oh, I think I know why, then: Firstly, Maenads are not gifted with any particularly high mobility. They move at about the same rate as any other human. Secondly, the defender moves first, so he begins his rout first. Since he begins first, assuming an equal movement rate, he will finish first.

Of course, you have to wonder why he has units just lying around in the province, yet can't be bothered to purchase a single point of PD.

AhhhFresh May 8th, 2004 07:21 AM

Re: Favorite assassin
 
Quote:

Originally posted by Yossar:
I really like assassins. I used to think the R'lyeh Starspawn was worthless after paralyze was fixed, but he's now my favorite. Stick a lifelong protection on him and he's great (admittedly a bit hard to come by for R'lyeh - probably a blood-1 Random Starspawn or Sage with a ring of sorcery and wizardry/empowerment to get to blood-3). Unlike the other assassins he has the luxury of being able to paralyze anything the imps can't take care of themselves. He also has the flexibility of being able to throw on resist magic, body ethereal, personal luck, astral shield, etc., as needed. Personally, I've been using Resist Magic, Body Ethereal, Fire, but that can be changed up if you know what you'll likely be facing.

<font size="2" face="sans-serif, arial, verdana">I stopped using Star Children as assasins shortly after the patch... I was losing too many to indie commanders. Which seemed to indicate that I was better off using their research ability back home...

However, your post makes me think that in the mid to late game (when you're doing ok with research). I might start using them against mein enemies.

My personal fave equipment for the Star Child is:

Rune Smasher, Astral Skullcap, Boots of Quickness, Crystal Coin, Spell Focus

Then scripted to Soul Slay.

But Gandalf's tactics make me think that it would probably be fun to give him some astral pearls and script him to (Enslave Mind)(Returning)

EDIT: Oh wait... then the enslaved commander would just flee... good against a lone SC with midling MR, thanks to the penetration bonus perhaps.

[ May 08, 2004, 06:24: Message edited by: AhhhFresh ]

Stormbinder May 8th, 2004 09:39 AM

Re: Favorite assassin
 
Quote:

Originally posted by AhhhFresh:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Yossar:
I really like assassins. I used to think the R'lyeh Starspawn was worthless after paralyze was fixed, but he's now my favorite. Stick a lifelong protection on him and he's great (admittedly a bit hard to come by for R'lyeh - probably a blood-1 Random Starspawn or Sage with a ring of sorcery and wizardry/empowerment to get to blood-3). Unlike the other assassins he has the luxury of being able to paralyze anything the imps can't take care of themselves. He also has the flexibility of being able to throw on resist magic, body ethereal, personal luck, astral shield, etc., as needed. Personally, I've been using Resist Magic, Body Ethereal, Fire, but that can be changed up if you know what you'll likely be facing.

<font size="2" face="sans-serif, arial, verdana">I stopped using Star Children as assasins shortly after the patch... I was losing too many to indie commanders. Which seemed to indicate that I was better off using their research ability back home...

However, your post makes me think that in the mid to late game (when you're doing ok with research). I might start using them against mein enemies.

My personal fave equipment for the Star Child is:

Rune Smasher, Astral Skullcap, Boots of Quickness, Crystal Coin, Spell Focus

Then scripted to Soul Slay.

But Gandalf's tactics make me think that it would probably be fun to give him some astral pearls and script him to (Enslave Mind)(Returning)

EDIT: Oh wait... then the enslaved commander would just flee... good against a lone SC with midling MR, thanks to the penetration bonus perhaps.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">That's nice setup but it means a lot of gems spend on single assasin. And all it would take do defeat him would be to have few decent bodygards, who would either distract assasin long enough for the main commader unit to kill it, though magic or melee, or who could overwhelm him if they can get to him quickly enough, preventing him from furter casting (flying or fast units).

Personally I like to have my assasins either very cheap (no items, or few cheap ones) or very expensive (with very good battle gear designed to kill some specific and amportant target). But perhaps it's just me.


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