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Re: Mutual attacks - where do they fight?
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Furthermore it's a logical paradox, as there is no way to differentiate "attacker" from "defender" when two armies in adjacent provinces try to swap provinces. I'm curious why you are so certain it works as you describe? Did one of the developers say it worked that way? |
Re: Mutual attacks - where do they fight?
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Re: Mutual attacks - where do they fight?
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[ May 10, 2004, 22:36: Message edited by: Norfleet ] |
Re: Mutual attacks - where do they fight?
You couldn't stop the big force by throwing individual commanders at it. Given that the armies have a chance of meeting based on size you'd need at least a certain size of army to have a decent chance of meeting the big army.
This would mean to quickly move large armies against such skirmishers you would need faster strategic units to intercept the skirmish bands, and push them back ahead of the main army. The main army would be unable to break camp and march significant distances, as they would be forced to deploy for battle against the hit and fade attacks, unless you had countered those attacks with a light force of your own. |
Re: Mutual attacks - where do they fight?
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In addition, the program evaluates all movement orders sequentially, and although I am aware that "random" has a different meaning in the world of computers, even the pseudo-random numbers used tell us that we cannot influence these things by other means and have a hard time predicting what whill happen (Can you predict the outcome of every battle? There are only pseudo-random numbers used for the dice-rolls as well). I am also happy with the situation, and although I despise heavy infantery, I would not like to see this done in a deterministic way based on strategic movement (sure there is no such thing as non-determinism in computers widly available right now, but this is a different topic and I am sure you know what I mean). Difficult terrain, bad Weather, a commander with puny bladder,etc. may all delay a marching army a little bit, so I am truly happy with the random element in this bit. It means that I've got to prepare my Army Setup for different situation - and I need to anticipate my enemy's strategies much more... Oh, by the way: I am only playing against human opponents, so it might be that movement against the computer might be handled entirely different to compensate for the AI's lack of strategic thinking, which may explain our different perception... |
Re: Mutual attacks - where do they fight?
Thanks for the replies.
Tris, that's an interesting idea; to have a mid sized LI army on 'fire and flee' (or just flee), to hold up a larger army, attached to a random variable so you're never guaranteed to succeed. Light cavalry should have a 'bonus' for this, which would? effectively solve the problem of LI and light cav being useless. The only way for the big enemy army to increase their chances of geting past would be to bring their own LI...Would play havoc on solo play with the AI only building LI though... (wrong thread for this...oh well) |
Re: Mutual attacks - where do they fight?
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Re: Mutual attacks - where do they fight?
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Re: Mutual attacks - where do they fight?
I'm unaware of any historical precedent for a conflict in which commanders felt they were able to have one main force, without patrols and pickets, and got away with it.
As for gameplay, I don't know if this would improve it. I believe it would make strategic movement and planning of campaigns more involved, and nations with strong LI but weak HI would feel very different to those in the reverse scenario. |
Re: Mutual attacks - where do they fight?
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