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Re: The 2000 unit limit
Actually, its listed as fixed in the list of things included in the next patch.
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Re: The 2000 unit limit
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Nyx:
This really is a bug. When it was pointed out to me I wrote Aaron Hall and asked and he confirmed that it is a bug and told me how it was supposed to work (2000 limit for chips and bases combined). <HR></BLOCKQUOTE> So would those be plain chips or sour cream & onion chips? Or fish & chips? http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif |
Re: The 2000 unit limit
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by DirectorTsaarx:
...(2000 limit for chips and bases combined). So would those be plain chips or sour cream & onion chips? Or fish & chips? http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif<HR></BLOCKQUOTE> obviously they are not salt and vinegar chips, since we all know that acids and bases tend to neutralize each other when combined. |
Re: The 2000 unit limit
Personally, I like it the way it is now. I don't want it fixed.
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Paul E. Mason Senior VMS Systems Administrator<HR></BLOCKQUOTE> If you do change jobs, you should consider joining a company that can really use your skills. The Pacific NW is full of companies that would love to have people of skill. Don't ask me to name them all, but a good HH firm can do that for ya. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Best of luck. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif ------------------ "We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patric Stewart as Captain Picard UCP/TCO Ship Yards |
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