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-   -   How stealth really work ? (http://forum.shrapnelgames.com/showthread.php?t=19066)

May 17th, 2004 11:29 AM

Re: How stealth really work ?
 
Quote:

Originally posted by Pocus:
# of patrolling units + # of sneaking units - sneaking value of worse sneaking unit - 10

<font size="2" face="sans-serif, arial, verdana">According to the manual, p.11, provincial defense "is less efficient than a patrolling commander with even a small army". So PD could have a penalty too...

Cheers

Wauthan May 17th, 2004 11:38 AM

Re: How stealth really work ?
 
Does multiple spies in the same area provide more accurate description? I always play the game with indep9 so getting good estimates on enemy forces is high priority.

tinkthank May 17th, 2004 12:06 PM

Re: How stealth really work ?
 
I dont think that more spies/scouts give you more accurate information, but that is only judging from my own experience not looking at any code.

Usually, the word "spy" appears in some form of the flavor text to let you know that this unit is a spy: examples include the Bard, the Consort and the Ear of the Lord. In general, spies have better stealth than scouts, so that should be a giveaway too. (Scouts have stealth +0, while spies usually have around stealth +20 or more except the Ear who has +10 IIRC. In any case, spies have more than +0 unless I am mistaken; units with Glamour dont count, and I dont think there is a Glamour-ed spy. The usual suspects (Van, Man-Tuatha) don't have spies.)

Chazar August 19th, 2004 06:00 AM

Re: How stealth really work ?
 
I am resurrecting an old thread, yes, but are there any independent/summonable/mercenary spies around?

I guess this might be hard to tell, since there is no icon for it, but am I correctly assuming that a unit is a spy if and only if it may instill uprisings?

Is it true that there is no glamoured spy? Why then is glamour a good thing? (I've found Illusionists - which currently seem pretty useless for me being Caelum...)

Karacan August 19th, 2004 09:33 AM

Re: How stealth really work ?
 
I think there are only two stealthy mercenary Groups, those wolfboys (although I might mix them up with Dom 1 http://forum.shrapnelgames.com/images/smilies/wink.gif), and the master assassin.

I think there is an indy recruitable unit called spy, but that's about it.

Agrajag August 19th, 2004 10:24 AM

Re: How stealth really work ?
 
Also, there's an assassin you can get from a random event, Im not sure if he is a spy though, I havent checked =P


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