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Re: Unit Names, IDs, and Graphics Available
Very nice job.
Thank you. Sammual |
Re: Unit Names, IDs, and Graphics Available
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[Edit: erm, well, Capricorns, Ichtysatyr, Mermidon, and Tide Warriors, anyway...] [ May 18, 2004, 23:36: Message edited by: E. Albright ] |
Re: Unit Names, IDs, and Graphics Available
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Re: Unit Names, IDs, and Graphics Available
Has anyone made any progress on making a compilation of the base images and attack images in the proper pixel sizes?
I am finally at the point in my mod where I am going to be modifying existing sprites to convert the units since I am absolutely horrible at digital drawing. |
Re: Unit Names, IDs, and Graphics Available
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BTW, the Asmeg/Asmeg Jarl are not part of the new nation. Anyone who mods the units into a nation will see their description, which is quite interesting. http://forum.shrapnelgames.com/images/icons/icon7.gif And, Zen, I don't know how to get all of the images out of the game, or even if we're allowed. I'm trying to learn GIMP so I can make my own images for my own mods. Slow going, though. |
Re: Unit Names, IDs, and Graphics Available
Now that somebody threadomanced this particular discussion, I might as well post an update on what I've been doing.
The unit database project I mention a few Posts down has come along quite nicely. Included so far are all independent units that I've managed to dig out of the game, all national units (save Oceania, I'll do those when we get access to the nation, because they might change in the meanwhile), almost all summons (apart from some unique ones, like the ice devils), all pretenders and all units that can be recruited from magic sites. Every unit has all of its stats listed, along with its ID number. Included is also a population type database which lists all units that a certain population type puts in a province (And boy do they have interesting units in poptypes 69 - 73... !!!). Now, I saw once something that looked suspiciously like a weapons and equipment list for Dom2, so if somebody would be kind enough to point me where that is, I'll start adding that into the file, with all the weapons and armor and their stats so that we will have a single, well organized document as a map making and modding resource. Any interest? And before you ask, no, the file is not Online, as I do not have web space on my internet accounts. I've sent the DB file to Sunray for comments, and if he feels like it, he might put it up on his site, but in the meanwhile I can email the file to those who are interested. If you want it, pipe up. Oh yes, and state whether you want it as an Open Office or MS Excel spreadsheet. If you don't, you'll get OO as default, because I don't use Excel. Edi [ June 15, 2004, 19:47: Message edited by: Edi ] |
Re: Unit Names, IDs, and Graphics Available
For myself, I would prefer an .xls file. Can Excel read Open Office files? If so, I don't care. http://forum.shrapnelgames.com/images/icons/icon7.gif
What's really needed right now, as far as modding goes, are all of the image files for the units in the game so that modders have images that can manipulate without having to make them from scratch. Any way you can include that in your file? http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Unit Names, IDs, and Graphics Available
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[ June 15, 2004, 21:19: Message edited by: Gandalf Parker ] |
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Re: Unit Names, IDs, and Graphics Available
[/qb][/quote]That was already done pretty slickly by a guy using a recorded macro. Theres a thread about it somewhere. He was working to extend it into more than a picture collection by adding in all the description text. [/QB][/quote]
This is the thread if you go to the first page http://forum.shrapnelgames.com/images/icons/icon7.gif I'm still working on the unit database. I'm anxious to see what Edi has created because that may ease my work considerably. If you want to download all the images you can get them from the link on the first post. These are only the base animations, and they are a large filesize than what is needed in the game. |
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