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Re: OFFICIAL TOURNEY : Map discussion
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Besides, I don't see why diplomacy can't be considered an important element of the game. The alternative tournament structure would be something to the effect of single or double elimination, which would take even longer than a single big match. |
Re: OFFICIAL TOURNEY : Map discussion
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meaning in this case, and yes, this is exactly what I propose using. This way: 1. Everyone will get to play at worst his second best race. I.e. no rush for Ermor, Caelum, or whatever the best race-du-jour is. 2. No one will be screwed by initial placement. I.e. no Marignon finding itself next to Abysia. 3. No metagaming tactics. I.e. no pregame teaming up, or in game heap ups on the leader. 4. Plain damn fairness. How can one complain when most of the randomness is eliminated? 5. The total time of the tournament will be reduced. I.e. a two person game on a small map Lasts fewer turns than a ten players game on a huge map. 6. The total number of games played will be higher - MORE FUN FOR US! Hell, if I wanted to engage in diplomacy and backstabbing, I would send my papers for the next 'Survivor' show or something. The only way to play free-for-all and keep some shade of fairness is to enforce the 'contact->war' rule, but even then some people end up being screwed through no fault of their own. Petar |
Re: OFFICIAL TOURNEY : Map discussion
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Re: OFFICIAL TOURNEY : Map discussion
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</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Oh, that's why we call it a tournament :-) The organizer starts the game, and those who do not take their turns fall behind and lose. I should not be on to talk, given how easily I accumulate stale turns, but hey, fair's fair. Quote:
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yes, I am aware that I am in a minority as to liking short and agressive games. But there is no assumed shortness. A game on 'Clash' is decided by turn 30, usually. Not over, but decided. Quote:
I have seen it enforced in some games. Anvils were falling on the heads of the Barons who were at peace when by the game's universe rules they should have been at each other's throats. But it was in a heavily GM'd game. |
Re: OFFICIAL TOURNEY : Map discussion
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Re: OFFICIAL TOURNEY : Map discussion
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alls. People do not start a war unless they are in an alliance, or way ahead. And of course, once you start a game against an enemy you can handle, chances are someone else will jump you. So the game gets decided, for the average player, by diplomacy. Not many, and certainly not I, get in the position of being so much ahead as not to care about other people interferring. On the other hand, in a two players game, it is a lot more likely that there will be a fight as soon as practical. Whatever floats your boat, but as far as I am concerned, I prefer fighting as soon as possible. So maybe we should have two tournaments :-) |
Re: OFFICIAL TOURNEY : Map discussion
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