.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   OFFICIAL TOURNEY : Map discussion (http://forum.shrapnelgames.com/showthread.php?t=19077)

Norfleet May 17th, 2004 10:33 PM

Re: OFFICIAL TOURNEY : Map discussion
 
Quote:

Originally posted by Graeme Dice:
Not really. In a FFA the winner is determined by who allies for the express purpose of having only a single player win.
<font size="2" face="sans-serif, arial, verdana">I have never observed this behavior. It usually tends to work the other way around, that everyone allies against the guy who is winning, usually too late to stop it from happening.

Besides, I don't see why diplomacy can't be considered an important element of the game. The alternative tournament structure would be something to the effect of single or double elimination, which would take even longer than a single big match.

Tuidjy May 17th, 2004 11:39 PM

Re: OFFICIAL TOURNEY : Map discussion
 
Quote:

Originally posted by Norfleet:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Tuidjy:
I.e. I would rather have a N-1 games against each
opponent, rather than some crazy and
uncontrollable mix of free for alls.

<font size="2" face="sans-serif, arial, verdana">Well, with a game played against each opponent, how the hell do you determine who wins? By sheer win count? Ratio? [Snip] </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Well, win count and ratio will have the same
meaning in this case, and yes, this is exactly
what I propose using.

This way:

1. Everyone will get to play at worst his second
best race. I.e. no rush for Ermor, Caelum, or
whatever the best race-du-jour is.

2. No one will be screwed by initial placement.
I.e. no Marignon finding itself next to Abysia.

3. No metagaming tactics. I.e. no pregame teaming
up, or in game heap ups on the leader.

4. Plain damn fairness. How can one complain when
most of the randomness is eliminated?

5. The total time of the tournament will be
reduced. I.e. a two person game on a small
map Lasts fewer turns than a ten players game
on a huge map.

6. The total number of games played will be
higher - MORE FUN FOR US!

Hell, if I wanted to engage in diplomacy and
backstabbing, I would send my papers for the
next 'Survivor' show or something. The only
way to play free-for-all and keep some
shade of fairness is to enforce the 'contact->war'
rule, but even then some people end up being
screwed through no fault of their own.

Petar

Norfleet May 18th, 2004 12:13 AM

Re: OFFICIAL TOURNEY : Map discussion
 
Quote:

Originally posted by Tuidjy:
5. The total time of the tournament will be
reduced. I.e. a two person game on a small
map Lasts fewer turns than a ten players game
on a huge map.

<font size="2" face="sans-serif, arial, verdana">We can't really guarantee this will actually be true: It takes a lot of time to organize games between people who otherwise have no contact.

Quote:

6. The total number of games played will be higher - MORE FUN FOR US!
<font size="2" face="sans-serif, arial, verdana">I'm not sure repeatedly starting new games is what I'd call "fun". Not to mention that you're merely substituting the assumed shortness of one game for quantity of games.

Quote:

The only
way to play free-for-all and keep some
shade of fairness is to enforce the 'contact->war'
rule, but even then some people end up being
screwed through no fault of their own.

<font size="2" face="sans-serif, arial, verdana">I don't really think this is an enforceable rule. Contact doesn't necessarily mean war, if nobody actually attacks the other. Eventually, the parties in question simply indicate a desire for peace through action alone. If nobody wants to fight, there's not going to be a fight, even if they're "at war" by that rule.

Tuidjy May 18th, 2004 12:34 AM

Re: OFFICIAL TOURNEY : Map discussion
 
Quote:

Originally posted by Norfleet:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Tuidjy:
[qb]5. The total time of the tournament will be
reduced. I.e. a two person game on a small
map Lasts fewer turns than a ten players game
on a huge map.

<font size="2" face="sans-serif, arial, verdana">We can't really guarantee this will actually be true: It takes a lot of time to organize games between people who otherwise have no contact.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Oh, that's why we call it a tournament :-)
The organizer starts the game, and those who do
not take their turns fall behind and lose.
I should not be on to talk, given how easily I
accumulate stale turns, but hey, fair's fair.

Quote:

</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">6. The total number of games played will be higher - MORE FUN FOR US!
<font size="2" face="sans-serif, arial, verdana">I'm not sure repeatedly starting new games is what I'd call "fun". Not to mention that you're merely substituting the assumed shortness of one game for quantity of games.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yes, I am aware that I am in a minority as to
liking short and agressive games. But there is
no assumed shortness. A game on 'Clash' is
decided by turn 30, usually. Not over, but
decided.

Quote:

</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">The only
way to play free-for-all and keep some
shade of fairness is to enforce the 'contact->war'
rule, but even then some people end up being
screwed through no fault of their own.

<font size="2" face="sans-serif, arial, verdana">I don't really think this is an enforceable rule. Contact doesn't necessarily mean war, if nobody actually attacks the other. Eventually, the parties in question simply indicate a desire for peace through action alone. If nobody wants to fight, there's not going to be a fight, even if they're "at war" by that rule. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">You are right, it is not easy to enforce. But
I have seen it enforced in some games. Anvils
were falling on the heads of the Barons who
were at peace when by the game's universe rules
they should have been at each other's throats.
But it was in a heavily GM'd game.

Norfleet May 18th, 2004 12:37 AM

Re: OFFICIAL TOURNEY : Map discussion
 
Quote:

Originally posted by Tuidjy:
You are right, it is not easy to enforce. But
I have seen it enforced in some games. Anvils
were falling on the heads of the Barons who
were at peace when by the game's universe rules
they should have been at each other's throats.
But it was in a heavily GM'd game.

<font size="2" face="sans-serif, arial, verdana">I don't really think you can force people to attack each other. Wars cost a lot of money, and if you don't have the money to fight one....you don't. And if neither of you can afford to fight one, there's not going to be a war.

Tuidjy May 18th, 2004 01:57 AM

Re: OFFICIAL TOURNEY : Map discussion
 
Quote:

Originally posted by Norfleet:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Tuidjy:
You are right, it is not easy to enforce. But
I have seen it enforced in some games. Anvils
were falling on the heads of the Barons who
were at peace when by the game's universe rules
they should have been at each other's throats.
But it was in a heavily GM'd game.

<font size="2" face="sans-serif, arial, verdana">I don't really think you can force people to attack each other. Wars cost a lot of money, and if you don't have the money to fight one....you don't. And if neither of you can afford to fight one, there's not going to be a war. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Which is exactly what happens in most free for
alls. People do not start a war unless they are
in an alliance, or way ahead. And of course,
once you start a game against an enemy you can
handle, chances are someone else will jump you.
So the game gets decided, for the average player,
by diplomacy. Not many, and certainly not I, get
in the position of being so much ahead as not to
care about other people interferring.

On the other hand, in a two players game, it is
a lot more likely that there will be a fight as
soon as practical. Whatever floats your boat,
but as far as I am concerned, I prefer fighting
as soon as possible.

So maybe we should have two tournaments :-)

BF_Napoleon May 19th, 2004 11:15 PM

Re: OFFICIAL TOURNEY : Map discussion
 
Thanx for the many replies and the helpfull feedback.

Please give us some time now to view the suggestions.

Best regards !


All times are GMT -4. The time now is 04:50 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.