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Re: SuperVans!
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Hard on the scales? Sure is. You are going to have to choose between drain 3 and misfortune 3 ( imo ). If you take drain 3 pretty much forget magic ( which is a shame, you have blood magic ... *sniff* ) but since the van is going to be *so* good, imo, it's worth it. Oh and sloth 3 is basically a requirement. Area effect spells own them I would guess. But against any type of normal or semi-normal troop they will stomp. |
Re: SuperVans!
[quote]Originally posted by Huzurdaddi:
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If its a larger map then it should be hard to build a lab in a sage province and have normal research there. |
Re: SuperVans!
Nice PvK, and if memories serves me correctly, the Arena has no dominion, so the VQ can't be teleported to her home province.
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Re: SuperVans!
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Re: SuperVans!
[quote]Originally posted by Gandalf Parker:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Huzurdaddi: Quote:
If its a larger map then it should be hard to build a lab in a sage province and have normal research there. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yeah, but the crone for pretender when you have Odin, who fits excellently with the rest of your units? http://forum.shrapnelgames.com/images/icons/icon9.gif It's too painfull, I would rather sacriface a bit more scales but have powerfull SC. As for sage sure, it would help, but you can't build your entire strategy on finding a sage province. What if you don't? I've had many games where I didn't find a single sage province, or found it too late to make a differense. Besides even with 1 sage province it's only additional 4 reseach per point max with magic scale at -3. To Huzurdaddy: The choice between misfortune 3 and magic -3 is quite easy IMHO. Fortune is the first scale that I sacriface for most of the nations, in case of Vans its almost no brainer if you want to have high bless imo. Magic on the other hand - I am not so sure. For example I am cursing myself for not taking +1 or +2 magic in my game with water 9 bless already, since vans are so slow in reseach even with normal scales. |
Re: SuperVans!
I don't think magic scale is so vital to research... you can research in some corner without your dominion, and/or use items that overpower the drain - a simple quill will cancel even a drain-3 dominion for research purposes.
PvK |
Re: SuperVans!
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Re: SuperVans!
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If you're doing serious Construction, then of course the other items are better, and utterly overpower drain scale, even more efficiently. Quote:
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PvK |
Re: SuperVans!
All right. I though you were suggesting using quells to overpower (meaning fully compensate) -3 reseach on my reseachers as a method to live in drain 3 for Vanheim.
But what other option do you have? As a standard Vanheim you can't have any death 2 mages for skull mentors, and very unlikely to have much death income or even more than few death 1 mages anyway, since you only have 1/7 chance to get a death 1 mage on your expansive national mages. And there are some must-have items on death scale that you will need for you SC if you are to compete in MP (wraithsword is a primary example, or your SC vans will just pass out, especially on water 9 blessing) (180 gp for none blessed reseach 6(3 on drain scale) gnome or 380gp on Van). And affordable ligthless latern (fire 1) is not available until you'll get at Con6, which is very long way to go for Vansheim on drain 3 scale. At the end it's almost like catch22 situation - "you need reseach to get reseach". I think many other nations would do better than Vans on drain 3 scale, due to their better national reseachers and/or avlaibility of death magic, directly or through more than 1 random picks. Quills alone can only get you that far, as I think we both agreed. [ May 18, 2004, 06:09: Message edited by: Stormbinder ] |
Re: SuperVans!
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