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-   -   New Map: Faerun - The Forgotten Realms (http://forum.shrapnelgames.com/showthread.php?t=19120)

Daynarr May 23rd, 2004 01:59 AM

Re: New Map: Faerun - The Forgotten Realms
 
After playing it a while I must say its quite nice map. The map looks more like a military then fantasy map so it gives you more “strategic” then “cartoonish” feeling – I like strategic better but I guess not everyone does. No borders are an interesting change but it fits the map style and I like it so far. http://forum.shrapnelgames.com/images/icons/icon7.gif

Overall, I'm having fun playing on it. http://forum.shrapnelgames.com/images/icons/icon6.gif

Cainehill May 23rd, 2004 03:03 AM

Re: New Map: Faerun - The Forgotten Realms
 
I'm not a fan of huge maps (because I don't have the focus / concentration / yearning for massive amounts of micromanagement for huge games), but this one does look like it'd be a lot of fun. Started a game as Pangaea, running my harpy scouts over to likely looking places of power - Zhentil Keep, etc.

Nice job with the places of power especially. http://forum.shrapnelgames.com/images/icons/icon7.gif

This map does highlight the need for the ability to change the color of the lines for the "neighbors" filter - both because there are no real boundary indications in the source map, and because the current color blends in with the map.

(And actually, to be able to have a small displayed icon for the central point of all provinces would be great too, and not just for this map - Urgaea, among others, has some provinces that are difficult to click on because of irregular shapes.)

Norfleet May 23rd, 2004 04:17 AM

Re: New Map: Faerun - The Forgotten Realms
 
Quote:

Originally posted by Cainehill:
(And actually, to be able to have a small displayed icon for the central point of all provinces would be great too, and not just for this map - Urgaea, among others, has some provinces that are difficult to click on because of irregular shapes.)
<font size="2" face="sans-serif, arial, verdana">I somehow don't think that Dominions has any concept of a province's "shape". As far as Dominions is concerned, the province you're clicking on is the white dot that's closest to where you've clicked. http://forum.shrapnelgames.com/images/icons/icon7.gif

Huzurdaddi May 23rd, 2004 04:54 AM

Re: New Map: Faerun - The Forgotten Realms
 
Edi,

that is one nice looking map! Kudos.

If you want another project ( ahem ) a map that look that great with fewer provinces would be awesome!

Edi May 23rd, 2004 08:54 AM

Re: New Map: Faerun - The Forgotten Realms
 
Yes, I think I can do that. http://forum.shrapnelgames.com/images/icons/icon7.gif Could take a while, though, because I've got other projects under construction (a comprehensive unit attributes sheet modelled after the existing one but more complete and with all independent units etc in it as well) and other stuff not related to Dom2. I'll see if I'll get started next week, though, because modifying the existing Faerun.tga will be a snap, all the hard work has already been done.

Edi

Belcarl May 23rd, 2004 12:24 PM

Re: New Map: Faerun - The Forgotten Realms
 
This map was great! http://forum.shrapnelgames.com/images/icons/icon7.gif

Edi May 23rd, 2004 08:53 PM

Re: New Map: Faerun - The Forgotten Realms
 
On the white pixels on this map: I've marked them all into the targa file with a four-point star shape, i.e. the province pixels are surrounded above, below and on both sides by pixels that are significantly darker than the surrounding ones if the background is light. In forest and many mountain provinces this was not necessary as the surrounding pixels were so dark that the white pixel stood out on its own. Just so everyone who has a mind to modify the map knows. http://forum.shrapnelgames.com/images/icons/icon7.gif


In other news, the first bug found on this map after upload was a neighbor problem that I discovered today while using it for test purposes on another project of mine.

The provinces 119 and 144 should be neighbors, but apparently when I changed the name of province 119 at one point in the editing process (I remember doing it), it nixed the neighbor connection.

No use updating the map file on the server yet, so just add the line
Quote:

#neighbor 119 144
<font size="2" face="sans-serif, arial, verdana">into the section where neighbors are assigned to fix it.

Post any other bugs you find in the map file in this thread and I'll fix them as they crop up. After we've got a few, we can update it to Gandalf's server.

I'll get to work on the smaller (as in fewer provinces) Faerun map next week, so the fans of smaller maps can also get a Version more to their liking. http://forum.shrapnelgames.com/images/icons/icon7.gif

Edi

Gandalf Parker May 23rd, 2004 09:49 PM

Re: New Map: Faerun - The Forgotten Realms
 
Quote:

Originally posted by Edi:
I'll get to work on the smaller (as in fewer provinces) Faerun map next week, so the fans of smaller maps can also get a Version more to their liking.
<font size="2" face="sans-serif, arial, verdana">Isnt this map the full view of 6 maps together? In keeping with the theme maybe you could do the 6 as seperates? I think one is all land and one is almost all water but there is a niche I think for maps like that.

[ May 23, 2004, 20:50: Message edited by: Gandalf Parker ]

NTJedi May 23rd, 2004 10:51 PM

Re: New Map: Faerun - The Forgotten Realms
 
I found a bug where if C'Tis starts with more then one province he could start with an extra fort and magic sites. Apparently the starting location of C'Tis is right next to one of those big powerful provinces.

As a result this prevents human players from playing C'Tis in a multiplayer game where players have more then one starting province because the game could be seriously unbalanced.

[ May 23, 2004, 21:52: Message edited by: NTJedi ]

Cainehill May 24th, 2004 01:25 AM

Re: New Map: Faerun - The Forgotten Realms
 
Quote:

Originally posted by Norfleet:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Cainehill:
(And actually, to be able to have a small displayed icon for the central point of all provinces would be great too, and not just for this map - Urgaea, among others, has some provinces that are difficult to click on because of irregular shapes.)

<font size="2" face="sans-serif, arial, verdana">I somehow don't think that Dominions has any concept of a province's "shape". As far as Dominions is concerned, the province you're clicking on is the white dot that's closest to where you've clicked. http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Exactly why an icon showing the nominal white dot should be available - because from the player's view of a map that has borders displayed, finding the invisible white dot for a province can be an exercise in frustration.

This is especially true with respect to flying units, because you can't even readily follow the neighbors filter then. Small provinces (as many are on this map) excerbarate the issue, which certainly isn't a fault of the map.


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