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Re: Can I get some cheese with that...
The Caster doesn't need an army.
Machaka spiders? Uh what a good lunch for my SC ... Try to play against Norfleet at least once, after we can talk again about that. I mention Norfleet cause he's a skilled player, that adopt (if not invented) this strategy. |
Re: Can I get some cheese with that...
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and I'm sure my SC could easily tango with your SC [ May 26, 2004, 20:19: Message edited by: NTJedi ] |
Re: Can I get some cheese with that...
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Re: Can I get some cheese with that...
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Re: Can I get some cheese with that...
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Re: Can I get some cheese with that...
I think Cohen misunderestimates how effective Machaka Spiders backed by Mandragorae are.
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Re: Can I get some cheese with that...
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Another method the strongest player can use is providing a good trading market for one or more players thus helping convince them to follow his demands. |
Re: Can I get some cheese with that...
I am sorry I misinterpreted you sentiment(?) I am only human.
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I really do not like games where "caring to do lots of micromangement"="winning". I hope you can understand this sentiment. I also thought that dom2 was one of the games where this was not the case. Alas, I was wrong. I should have left it at that, yes. But then I thought that we could mod us out of this. I have realized an hour ago that the server implementation does not allow that in several ways. And now I'll leave these forums to cool off. Send me a private email if you need me for anything. |
Re: Can I get some cheese with that...
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Re: Can I get some cheese with that...
Frankly I do not understand what the problem with
castle spamming is. I play Vans. If you go to war with me, you will lose every single unfortified temple in, oh, about five turns. There are some people on this thread who are familiar with the experience. At least one of them has taken up castling religiously, so now instead of burninating his empire, I am besieging three castles, and gambling on his Vampire Queen not being called up from the dead too quickly. Do you honestly propose that we start using rules that _enforce_ leaving your provinces vulnerable? Or do you accuse people building a castle in each province of playing a cheap game? Personally I do not build castles extensively. Not because I am ashamed of it, or because I do not think it is a good idea. Mostly, it is because I cannot afford it, or because I am hoping that I can get away with it unless I am facing Vanheim, Man, Ulm, Pangea, Caelum, ... you know, what, nevermind! :-) Once the game gets going, and supercombatants raise their ugly heads, having provinces without a castle is a waste of your 200 gold coins, and of most of the income you can get from the province. So lets see. Why do people whine about castling? 1. Because they do not like micromanaging, and want to deny others the benefits of doing it? 2. Because they like their administration bonus, and do not want to give it up? 3. Because they have trouble to keep supply adequate without a fortified city? 4. Because their strategy is not able to support the expense of castling? 5. Because they like being able to raid indiscriminately? 6. Because they need something to whine about? Guys, castling is not only the one in-game answer to raiding, it is also perfectly realistic. I am from Europe. In most places, it is enough to look at the highest place in sight, and you will see a castle. This is certainly the case in France, Germany and Spain. Why? Because building a castle that allows you to protect your villagers and lifestock, and strike at the invaders, should they separate for pillaging, WORKS! Now, people are proposing solutions to alleviate the need of castling. I'm all for that! Make temples take a turn to demolish. Make it impossible to bump taxes unless you have held the province for a whole turn. Make it a bit easy to intercept a moving army. Fine! Thank you very much! I do not want to pay 500 coins for my temple. I could use some ressources. But the problem is not castling. The problem is the wack-a-mole approach to handling an army moving in your lands. My way of handling this? Introduce loyalty in provinces. Make those who move between loyal provinces move first, as opposed to those moving between occupied provinces. This simulates the army supported by the population having access to better logistics, better recon, and not being harrassed by loyalists. Hell, introduce a new command 'move while intercepting' that will deflect the path of the army to coincide with the targeted invader's destination. Of course this is complex, and will not happen in a patch. But do NOT cripple castling without coming up with an answer to raiding first, or the next whine fest will be: So his IMPOSSIBLE TO SEE Vans slaughtered my 400 coins strong PD, burned my 200 coins temple, jacked the taxes to net 200 coins, and then left me with 50% unrest. Oh, they hid on the next turn, so there WAS NOTHING I COULD DO! WHAAAAAAH!' |
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