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-   -   Improving the Transformation spell (http://forum.shrapnelgames.com/showthread.php?t=19234)

Taqwus June 2nd, 2004 04:19 PM

Re: Improving the Transformation spell
 
Live as a Void Lurker, die as a Void Lurker, drown as a Wight Mage, get called back as a Wight Mage. Call God brings you back in whatever form you were.
So, er, don't forget the water magic if you're doing this with a Void Lurker, and don't die again if you're already a Wight Mage with only water-1.

Nagot Gick Fel June 3rd, 2004 01:53 AM

Re: Improving the Transformation spell
 
Quote:

Originally posted by Molog:
Think ritual of rebirth is a better option if you want your immobile pretender to become mobile. Just teleport somewhere you drown to avoid getting any afflications.
<font size="2" face="sans-serif, arial, verdana">Teleporting/Drowning doesn't prevent afflictions. Besides it wouldn't work with most immobile pretenders since most are full amphibians.

BTW, I never had to call a pretender back with Ritual of Rebirth, doesn't he lose magic levels that way?

Or do you mean Twiceborn instead? IIRC that ritual doesn't work on most rocks since they're lifeless - I don't remember if the Glyph and Baphomet are amphibian, if they are that TP/drown trick would work only with the Void Lurker.

Which brings an interesting question: what happens if your Void Lurker (presumably with some Death and Water magic)

(1) casts Twiceborn
(2) cast TP to a friendly land province and drowns
(3) comes back as a feebleminded Wight Mage without any amphibian ability

I don't know if the 'Call God' command brings the God back in its original or current form, but if it's the latter, that would be the only way to defeat resurrection in Dominions. http://forum.shrapnelgames.com/images/icons/icon10.gif

NTJedi June 3rd, 2004 08:51 PM

Re: Improving the Transformation spell
 
Quote:

Originally posted by Norfleet:
Are there even any GOOD transformations? I'm not quite sure what the benefit of ...
<font size="2" face="sans-serif, arial, verdana">There are only a few good transformations with limited usage. That's why I created this topic to hopefully see this spell be improved in the next patch.... otherwise this spell is just not going to be used.

Shouldn't be that difficult for the developers to increase the number of random creatures/beings for this spell. Depends on the programing tho.

[ June 03, 2004, 19:52: Message edited by: NTJedi ]

Norfleet June 3rd, 2004 08:54 PM

Re: Improving the Transformation spell
 
Quote:

Originally posted by Molog:
Think ritual of rebirth is a better option if you want your immobile pretender to become mobile. Just teleport somewhere you drown to avoid getting any afflications.
<font size="2" face="sans-serif, arial, verdana">Ritual of Rebirth does not work on pretenders, and drowning appears to simply inflict a buttload of damage on you, which nearly guarantees you will pick up an affliction.

Molog June 3rd, 2004 11:24 PM

Re: Improving the Transformation spell
 
Yeah, got ritual of rebirth and twiceborn mixed up.

I have never picked up an affliction when I drowned my pretender. Could be just luck.


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