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Re: Improving the Transformation spell
Live as a Void Lurker, die as a Void Lurker, drown as a Wight Mage, get called back as a Wight Mage. Call God brings you back in whatever form you were.
So, er, don't forget the water magic if you're doing this with a Void Lurker, and don't die again if you're already a Wight Mage with only water-1. |
Re: Improving the Transformation spell
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BTW, I never had to call a pretender back with Ritual of Rebirth, doesn't he lose magic levels that way? Or do you mean Twiceborn instead? IIRC that ritual doesn't work on most rocks since they're lifeless - I don't remember if the Glyph and Baphomet are amphibian, if they are that TP/drown trick would work only with the Void Lurker. Which brings an interesting question: what happens if your Void Lurker (presumably with some Death and Water magic) (1) casts Twiceborn (2) cast TP to a friendly land province and drowns (3) comes back as a feebleminded Wight Mage without any amphibian ability I don't know if the 'Call God' command brings the God back in its original or current form, but if it's the latter, that would be the only way to defeat resurrection in Dominions. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Improving the Transformation spell
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Shouldn't be that difficult for the developers to increase the number of random creatures/beings for this spell. Depends on the programing tho. [ June 03, 2004, 19:52: Message edited by: NTJedi ] |
Re: Improving the Transformation spell
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Re: Improving the Transformation spell
Yeah, got ritual of rebirth and twiceborn mixed up.
I have never picked up an affliction when I drowned my pretender. Could be just luck. |
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