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-   -   Immobile Pretenders (http://forum.shrapnelgames.com/showthread.php?t=19256)

Tuna-Fish June 5th, 2004 04:09 PM

Re: Immobile Pretenders
 
Quote:

Originally posted by PhilD:
How much, realistically, do you have to turn down the taxes for a hunting Fountain? I never tried this, actually, since I'm so wary of depleting my own capital of population...
<font size="2" face="sans-serif, arial, verdana">All the way, and even that is not enough. However, at blood-9 if you set the initial army of mictlan to patrol, it's around 60-70%. With a full tribal king and just a little bit more you can keep taxes at 100%, get ~20 blood slaves a turn, and actually GROW population at growth-3. At mictlan this is very good because you can rather quickly (alchemise fire for gold) rack up a real force to be reckoned of spine devils. Real good at taking over indies, or just going knocking on your neighbours door on turn 10, assuming he is not using an sc. Also, only 3 research levels for devils, that can really ruin your neigbours day when deployed en masse on turn 20 or before.

Cohen June 5th, 2004 04:12 PM

Re: Immobile Pretenders
 
Well you can teleport your blood fountain elsewhere and blood hunt there saving your capitol from unrest and ppl loss.

Master Shake June 7th, 2004 12:55 AM

Re: Immobile Pretenders
 
The formula I've seen for blood hunting provides for no bonus the hunting for blood skill over 3. Am I missing something?

BTW, I kinda like the Monolith for Rlyeh. Greta for sites searching - just use Acashic Record.

Norfleet June 7th, 2004 01:27 AM

Re: Immobile Pretenders
 
Quote:

Originally posted by Master Shake:
The formula I've seen for blood hunting provides for no bonus the hunting for blood skill over 3. Am I missing something?
<font size="2" face="sans-serif, arial, verdana">Higher blood skill increases output, although skill above 3 does not increase chances: The take for a successful hunt is 1d6(oe)+blood, so a higher blood rank equates to a larger take.


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