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Re: PoD vs. VQ vs. Liches (was: Blood Arco mod)
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You can have Order 2, Sloth 1, Cold 2, Misfortune 1 with AA WWW EEE DDD BBB and dominion 5 on a Vampire Queen. For that I get an immortal, flying, erthreal, regenerating, poison and cold resistant pretender who can realisticly summon her first ice devil on turn 15-20. So she's not the hands down champ anymore? So what. There's at least 20-25 pretenders that are worse. Now she's more of a niche choice rather than a default selection. Good on the developers. |
Re: PoD vs. VQ vs. Liches (was: Blood Arco mod)
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Re: PoD vs. VQ vs. Liches (was: Blood Arco mod)
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1) 100 points in favor of the Prince of Death. 2) 2 base Dominion in favor of the Prince of Death. 3) DDD (PoD) as opposed to DBB (VQ). If you are talking about an SC build for them, this is a point in favor of the PoD. I've never heard of an SC using Blood magic in combat. 4) The PoD has about a 2-3 pt. edge in every fighting statistic over a VQ. He also enjoys twice the base HPs of a VQ. Now, balanced against this, you have the VQs Etherealness, Immortality, and Regeneration (there's also the Life Drain attack). If you think that's balanced, that's fine. I, personally, do not, especially since everything but the Immortality that the VQ possesses, the PoD can attain through items or spells. As a test, I took a VQ and a PoD, and bought them up to the same level. The amount of points that took for each was: VQ: 195 PoD: 116 Also, any further increase to Dominion (which is currently a 3) or to Death magic will favor the PoD, while an increase in Blood magic (which, for an SC, is suboptimal) favors the VQ. Quote:
Then there's the question of why it was removed from ONLY Ermor. If it had been restricted farther, I'd actually have less of a problem with it. But the 'only Ermor' removal smacks of silver bulleting, which is generally not a good way to enhance game balance. Quote:
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Scott |
Re: PoD vs. VQ vs. Liches (was: Blood Arco mod)
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There is an annoying tendency amongst some posters to assume that illwinter is blown about like helpless leaves by the winds of whine. I also wish to categorically deny that illwinter is wire tapping Norfleets phone. |
Re: PoD vs. VQ vs. Liches (was: Blood Arco mod)
Interesting comparison of VQ and PoD. Thanks Scott. It still seems to me that VQ and PoD are apple and orange choices and so one doesn't out-do the other except for a player who is already decided on one play style. PoD is a phenomenal fighter, but is not immortal. So I compare VQ to Liches, and see more combined abilities for more points. PoD is a superiority SC you try to keep alive, and may send breifly on strikes out of dominion. While VQ is a living-army-consuming defensive immortal SC, or just a middleweight but immortal SC for in-dominion defensive strikes, perhaps capitalizing on her immortality by letting her fight to the death repeatedly. Immortality and combo of strong built-in abilities is a very different thing from non-immortal but a great fighter. So again, they both look good to me, but in different ways.
Also the nature of the immortality effect (instant return with little loss on death, and recuperation effect) is very strong in itself and essentially a multiplier, which is why is gets extremely strong when combined with other abilities. I think for this consideration it makes sense for VQ to cost more and perhaps be unavailable to Ashen and SG, since they have scads of points to dump into the VQ. Minor items: * Built-in Ethereal for the VQ means she can wear body armor. The PoD, unless I'm missing a trick, needs to choose between body armor and no ethereal, body armor and self-cast ethereal meaning he needs to have Astral power (with its risk or cost), or wear an astral cloak which offers no protection (and requires someone else to forge it). So it doesn't seem to me like it's just something that can easily be got by the PoD with no disadvantage compared to the VQ. * Seems to me Blood magic does have a good trick or two (or more?) for SC's, even if not commonly used. Quote:
However, death and especially extinction dominions for anyone do seem contradictory for vampires, so Desert Tombs and Carrion Woods also seem like they would make less sense with a VQ. There's no really good mechanic in the god-selection GUI to make that perfect, though. I don't really see any of this as much of a problem, though. I think a simple mod could allow VQ back in Ermor, while at the same time taking out the themes. The only thing that seemed to me like a slight problem surrounding all this was the cheap cost of the VQ when taken to extremes. PvK |
Re: PoD vs. VQ vs. Liches (was: Blood Arco mod)
The VQ is still perfectly servicable as a SC in every instance of the word. Now though, it does not have the potential to be a rainbow Immortal. That is left to the Liches.
The PoD vs VQ is not an accurate depiction. Since a PoD does not have Immortality. If you take the best Lich (Sauro or Queen, depending on your perspective) you'll see that they fill the niche just as easily as the VQ did previously. Ermor is purely thematic in not having the Vampire, I would hope that having more pretenders restricted and other pretenders added would be a desire for players of Dom2. But if not, there is no reason you have to patch at all. Everyone can refuse to patch because something/anything was changed in a way they do not like. They can also make as many mods and play games with said mods to create whatever vision of balance they have. Also, IW does not work at the speed of light, or the speed of other's desire. This game in it's current state, with the Battle Speed fixed, has had more support than a good portion of games out there, for less money and no cost of expansions. So personally I feel they have done enough for 'me'. Whatever they do now, is just icing on the cake. Edit: With the exception of Bug Fixes, that crop and are patched usually as soon as Illwinterly possible. [ June 11, 2004, 17:04: Message edited by: Zen ] |
Re: PoD vs. VQ vs. Liches (was: Blood Arco mod)
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And, if I may, I want to explain the 'silver bullet' term. To me, it means that a change was done to fix too narrow of a problem. The VQ changes, _in general_, were good and IMO necessary. It's just the 'only removed from Ermor' thing I have issues with. Quote:
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Scott |
Re: PoD vs. VQ vs. Liches (was: Blood Arco mod)
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And, really, with the difference in point costs, you could probably make a PoD with 'good enough' Astral magic for the same cost as a VQ without. In fact, if you look at standard 'Ermor' scales (Magic-3, Luck-3, -3 everywhere else, Dominion 10, Ermorian Castle), the VQ has 205 points left for magic. The PoD, OTOH, has 424. This allows a PoD to take Astral-6 and still have more points (234) than the VQ. Whether this is 'good enough' to prevent Magic Duel death is up to you, but I believe that's the general benchmark. Quote:
Scott |
Re: PoD vs. VQ vs. Liches (was: Blood Arco mod)
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As for the second point, the Lich Queen and the Saurolich are both heavily restricted Pretenders (to Ermor and C'tis, respectively, IIRC). The VQ is not. If the VQ had been restricted to Ulm only (e.g.), I would take the comparison a little better. My comparison of VQ to Lichdom will be to the standard Lich. Quote:
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Just chalk this up to my slight annoyance that my 'VQ Blood BE Ermor' l33t strategy has been totally demolished. http://forum.shrapnelgames.com/images/icons/icon12.gif Scott |
Re: PoD vs. VQ vs. Liches (was: Blood Arco mod)
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