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Re: Soul Gate Ermor tips?
In my experience, Ashen Ermor's dominion will kill a province's population, but has little or no effect on the Independent troops that are stationed there. In one game as AE, I had some sea provinces next to my capital that I left alone for a good long time. Mostly because I didn't feel like fighting a big army of Tritons when I had easier and more valueable targets to hit, but I also started to wonder if the army would die off when my dominion got high enough.
It never happened. By turn 40 or so my dominion was at 9 or 10 and the entire population of the province was dead, but the army stationed there appeared to me to be just as big as ever. It makes some sense, really, from a game balance perspective. If Ermor's killing dominion effect worked on troops, then how could anyone ever fight a war against Ermor? Any time you sent troops into Ermor's territory they'd start dropping dead. I would assume that Soul Gate's dominion works the same as AE's in this respect. [ June 12, 2004, 17:00: Message edited by: Vynd ] |
Re: Soul Gate Ermor tips?
Hmm, I haven't played Ermor for a few months now, but I seem to remember that the indies will start to starve once you kill off the population, and therefore get diseased as they run out of supplies. But maybe I'm just remebering wrong (as in, remebering cases where I already cast BoT or a province with a disease-causing site).
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Re: Soul Gate Ermor tips?
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However, it does not appear that indies ever starve, no matter what the conditions are, something that is readily apparent on Indy-9. |
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</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I definitely wasn't misreading the display. I'm aware of both income values and know the difference. I experimented further and found: - Adjusting the tax rate to 200 doubled the province income to 135. - I sped to get to Acashic Record, but no extra, secret gold sites showed up in my home province when I searched with it. Then I started a new game, same map (Cradle), but not choosing the "rich" option, and discovered: - On the non-rich map setting, SG Ermor got 10 death gem income from the home province, and 200 starting gold. - On the "rich" map setting, SG Ermor got 15 Death gems starting income from the home province, 600 starting gold, and apparently an steady non-pop-related gold income in the home province. - I then checked Pangaea on the same map, rich setting, and it did not get extra gem income. (I didn't check the starting gold or try to figure out if there was extra non-pop gold income). Very interesting - I had no idea that the "rich" game option would affect things like that - I assumed it only doubled the standard province gold/resources income and wouldn't touch things like starting gem income or starting gold amount. Anyway, thanks everyone for all the great tips and info! |
Re: Soul Gate Ermor tips?
Maybe Ermor gets the same bonus to gem sites that other nations do to income. After all, Ermor's economy is all gems, so giving them some bonus to gem income in rich world is only fair.
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Re: Soul Gate Ermor tips?
If you were playing a rich world, you may have received a random gold mine as a lucky random event: Ermor tends to have luck, and you probably did also. That would explain the province income, as Ermor's home province does not naturally receive income.
You also should never bother searching your home province in a standard game: You will never find anything. Additional sites gained in your home province are created by random events, and do not previously exist to be searched for. |
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I created another new game to test things further, and there was no bonus income this time, until some lucky event "permanently increased gold revenue by 50". It wasn't a gold mine though - maybe a "trade guild" or something, and no site icon or any other indicator appeared. (When you get a gold mine event, a gold mine site icon shows up). Perhaps something like this even had happened in my original game and I just missed the message. (Given the misfortune-3 scale and rare events setting this seems unlikely, but is still the best explanation). |
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