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Re: Mountain Citadel vs. Dark Citadel
Interestingly, it's rare to see anyone pick anything other than the Castle, Fortress, Watchtower, Mausoleum, or Wizard's Tower, with the castle by far the overwhelming favorite. Very rarely somebody will take a fortified city (and lose), and some newbie's first game may invoke a Dark Citadel, but nobody ever takes the Mountain Citadel: To understand what the strengths of the mountain citadel over the dark citadel are, you'd have to not be a newbie, as the stats on paper look better for the Dark Citadel....but if you're not a newbie, you're probably not taking EITHER of these hideously expensive yet poor admin forts. http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: Mountain Citadel vs. Dark Citadel
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Re: Mountain Citadel vs. Dark Citadel
I don't believe that those "32" firing points make real difference when you come under siege, and you'ren't able to break siege by sallying forth or sending troops from neighbouring provinces.
If you're able, those firing points don't matter at all. |
Re: Mountain Citadel vs. Dark Citadel
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Better - do both. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Mountain Citadel vs. Dark Citadel
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Re: Mountain Citadel vs. Dark Citadel
Well, a strong fort is good at defending a position, and keeping, say, the magic sites in your possession. If someone does try to storm it, the 32 firing positions and channelled approach can do huge amounts of damage, especially combined with casters and tough defenders inside.
PvK |
Re: Mountain Citadel vs. Dark Citadel
Perhaps he was referring to the Mountain Citadel ...
However it's too poor in Admin, so you cannot gather properly resources from neighbouring provinces, in a 5 player Urgaia map ... and I suppose in the beginning you're in dire need ot troops. |
Re: Mountain Citadel vs. Dark Citadel
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Re: Mountain Citadel vs. Dark Citadel
The wizard tower and castle do not have bad ROI's, particularly if playing on a Rich map setting.
If you built a wizard tower in a provence generating 100 income it will increase your income by 15 gold a turn, and pay for itself in 20 turns. Finding provences with higher base income produces even quicker returns. Obviously if you plop a fortress down on a provence generating 20 income it will never pay for itself. If you playing with high income scales (3 order, 3 production, 3 growth), rich maps, or big long games this can a significant motivation in your plans. It also combines nicely with the lvl9 nature enchantment spells that doubles your income. And of course having lots of fortresses has many other benefits besides simply enhancing your economy. |
Re: Mountain Citadel vs. Dark Citadel
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