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Re: MP Game - Humans High Gems Low Magic
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Re: MP Game - Humans High Gems Low Magic
Well if someone wants to create a game, tell me and I'll stop that game in creation right now.
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Re: MP Game - Humans High Gems Low Magic
Well, in fact I wanted to start a game at mosehansen's server since a couple of days and was checking regularly, but I couldnt. http://forum.shrapnelgames.com/images/icons/icon9.gif Obviously people that were previously playing are the first to notice when their game is over and that therefore a new slot is free again... http://forum.shrapnelgames.com/image...s/rolleyes.gif
I would have joined your game (when I first saw it, my favorite nation was still free to grab) or any other game, but I cant join a 24h game: Usually I have enough time to play daily, but I am a long distance commuter on every other weekend, which means that I can't play on these weekends and I assume that three stale turns in a row per fortnight ruin a game pretty much for sure. Therefore I'd want to start a game with at least 48h turn time limit, or preferably 3 days. (BTW: A 24h game with no hosting on weekends seems to be a bad solution to me, or does Quickhost even means hosting on forbidden days if all turns are there?) ...but then again, I'm not sure if anyone wants to play with me such a slow paced game, since nobody responded to my previous thread asking for a slow paced game. So I dont want to stop you from playing!!! I just post here since the topic was already started and I felt asked... http://forum.shrapnelgames.com/images/icons/icon12.gif I'm hoewever really wondering why there is only one (private) server available and none from illwinter or shrapnel... http://forum.shrapnelgames.com/image...s/confused.gif Maybe mosehansen's server should have a queue for new games which only-nonplaying logins can enter, but I'm too shy to ask. I mean, his server seems pretty well done so far, and asking for more seems a bit ungrateful to me... [ June 17, 2004, 14:55: Message edited by: Chazar ] |
Re: MP Game - Humans High Gems Low Magic
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Worse - when you posted, there wasn't any slots on mosehansen, so you needed a volunteer host. Not that many people have the computer / internet connection resources to do that. ( I might now, but don't yet know how bad the electric power situation is here yet, so I power down at night, when going out, etc. Plus, dynamic IP address would be a pain. ) So anyways - no open slot on mosehansen and no host machine... There isn't a game until you have one of those, so people probably didn't want to rush in to say they'd play a game with no idea of a start date. (The 99 hour hosting might've dismayed people as well.) Quote:
Then too - Illwinter has provided the tools whereby anyone who wants to can host, either via TCP/IP or email, so they (IW and Shrapnel) may not feel it's a high priority issue. Quote:
A queue of some sorts, or a weighted lottery for starting games (so that someone having 5 games already going had much less chance of 'winning' the lottery than someone with none going) might just be a great thing. |
Re: MP Game - Humans High Gems Low Magic
Taking it further off topic...
Maybe it is just me but I have a hard time keeping up with the games that are not on Mos server. There I can go and on one page look at each game where I have a turn due, and how long I have to complete it. I'm in multiple games all with different host times. Some games everyone is very fast about putting in their turn, so even though its 48 hour host times, if you waited more than 20 you are holding up the game. Other games are much slower. Its "work" to have to look several place to see whats due and where... and you end up forgetting one sometimes. I do wish their was a single super server that could handle almost all of the MP gaming. People would still be free to host their own of course, but I probably wouldn't join them. If Esbens server could contain 200 games and you had the same control that you had when hosting your own game... why would you ever not use his? I think an official game server from Illwinter or Shrapnel would be excellent idea. You are really not talking about much in terms of cost. Bandwidth is not a big issue and for $2000 you could probably put together a server with a 3Ghz processor and 2 Gigs of RAM. My thoughts... for what they are worth. |
Re: MP Game - Humans High Gems Low Magic
Incidently - I'm in, as Ermor. That makes 8 players, for a map described as "Suitable for 14-17 players".
Anyone else interested in a game that's set to run too fast, with arbitrary limits on Pretenders, mandatory Drain-3, very difficult magic research, but oh! Magic sites 75 and a rich world? http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: MP Game - Humans High Gems Low Magic
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The RAM is worse. I'm no expect in memory mangement, but my server is currently using 600--700 Mb memory. A rough figure would be 500Mb/20 games, or 5Gb. Which is more than a x86 can address(!). Luckily, swap can make up for a lot of this, so 3Gb memory could probably do the trick. And Shrapnel probably won't do this, because servers are expensive to run :-/ |
Re: MP Game - Humans High Gems Low Magic
I'm in as C'tis
I took the serpent king. although he can morph to that serpent its still 10 pt. paths and relevant to the nation...i hope that's cool. |
Re: MP Game - Humans High Gems Low Magic
Because the server does calculation only when a turn hosts ^^ ptherwise it has only to store and send the turns.
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Re: MP Game - Humans High Gems Low Magic
They could easily do a 1 big game server. They could do it like blizzard(makers of starcraft warcraft and diablo series) does it. Adds at the top, then a button that says host/join game if u choose host u get to make settings, if u choose join a new windo comes up like this
Add=Advertisment used to pay for server. B= map Picture S=Settings Add1 Add2 Add3 Game Name Ornais B S Karan B S Joe Come B S |
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