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-   -   Should improving Arcoscephale Golden Era be a priority? (http://forum.shrapnelgames.com/showthread.php?t=19424)

Norfleet June 21st, 2004 05:19 AM

Re: Should improving Arcoscephale Golden Era be a priority?
 
Quote:

Originally posted by Scott Hebert:
Since this is not a problem endemic to TC, but rather to Magic Duel, that suggests an imbalance issue with the Duel, not TC. That is to say, TC may be unbalanced, but it is Magic Duel that unbalances it. Therefore, any change should be made to Magic Duel, since this is not the only place where Magic Duel is warping the game (Pretender selection comes to mind).
<font size="2" face="sans-serif, arial, verdana">Well, Magic Duel is the maker or breaker of Astral magic on a unit, and it DOES have a profoundly strong warping influence on the amount of Astral that is good....but whether this is an unbalanced thing or not, I dunno. Magic Duel is, however, a fairly potent attack against any astral mage that isn't ludicrously strong: It's totally accurate, and guaranteed to find the most powerful Astral mage on the battlefield and kill him if he isn't greater than +6 over the opposing duellists. Is Astral so powerful it needs such a hamhanded counterbalance? Hard to say.

[ June 21, 2004, 04:20: Message edited by: Norfleet ]

Blitz June 21st, 2004 06:06 AM

Re: Should improving Arcoscephale Golden Era be a priority?
 
Quote:

Celestial Masters are one of the best mages in the game bar none.

Right near High Seraphs in my book for effectiveness. It's not uncommon in games with me to have 9 out of 10 of the slots filled with CM's laying down the unbridled punishment.
<font size="2" face="sans-serif, arial, verdana">Yep, matter of taste though. I prefer astral magic and astrologers. They are damn cheap at 180 gold, and quickly get up to astral 5 with a cap each and a banner for the team. Yeah they are capitol-only, but it's not like they lack mobility. IMHO astrologer is right up there with Arch Seraph, and 60 points cheaper than the CM.

As if Vanheim needed any more toys, the Midgaard Volva are an even better deal at SS for 120. Nothing like a team of 30 of them mind deuling, soul slaying, paralysing, and stealing troops from the other side. Maybe not the bang for the buck of the battlefield that the fortune teller or seithkona are, but they've always been my personal favorite.

June 21st, 2004 06:13 AM

Re: Should improving Arcoscephale Golden Era be a priority?
 
Quote:

Originally posted by Blitz:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana"> Celestial Masters are one of the best mages in the game bar none.

Right near High Seraphs in my book for effectiveness. It's not uncommon in games with me to have 9 out of 10 of the slots filled with CM's laying down the unbridled punishment.

<font size="2" face="sans-serif, arial, verdana">Yep, matter of taste though. I prefer astral magic and astrologers. They are damn cheap at 180 gold, and quickly get up to astral 5 with a cap each and a banner for the team. Yeah they are capitol-only, but it's not like they lack mobility. IMHO astrologer is right up there with Arch Seraph, and 60 points cheaper than the CM. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">CM's have spells that cannot be resisted, with Eagle Eyes can hammer into SC's that are trying to tear though them.

tinkthank June 21st, 2004 10:30 AM

Re: Should improving Arcoscephale Golden Era be a priority?
 
I'd say that boosting Arco GA would be about *the* lowest thing on my priority list, which is not to say there is no need for tweakings, but simply because there are soooo many more global issues I would rather see addressed first (bugfixes, interface fixes, AI tweakage).

And although I am not a competetive player, I definately agree with the assessment that CMs are the best mages around, bar none -- especially if we are talking about S&A. BK I don't play, so I can't say, but even in default they rock; together with imperial archers etc., they make insane support mages as well, basically being able to cast anything you really ever want with the right random and even minimal gear and power of the spheres / summon phoenix power/etc.

Norfleet June 21st, 2004 11:16 AM

Re: Should improving Arcoscephale Golden Era be a priority?
 
I'd say that there's nothing really *WRONG* with GE Arco, and that there are far more busted themes out there: RotR Caelum, BK TC, NE Pan, are themes that are very much unpopular and underwhelming. Let's do something about that first!

Scott Hebert June 21st, 2004 06:51 PM

Re: Should improving Arcoscephale Golden Era be a priority?
 
Quote:

Originally posted by Norfleet:
Well, Magic Duel is the maker or breaker of Astral magic on a unit, and it DOES have a profoundly strong warping influence on the amount of Astral that is good....but whether this is an unbalanced thing or not, I dunno. Magic Duel is, however, a fairly potent attack against any astral mage that isn't ludicrously strong: It's totally accurate, and guaranteed to find the most powerful Astral mage on the battlefield and kill him if he isn't greater than +6 over the opposing duellists. Is Astral so powerful it needs such a hamhanded counterbalance? Hard to say.
<font size="2" face="sans-serif, arial, verdana">My concern is that there is nothing in the guidelines that takes Magic Duel into consideration. According to the modding guidelines, all magic is created equal. A SSSA mage should have the same value as the AAAS mage, but because of Magic Duel, they just don't.

Some ways that the game could be changed to address this issue:

1) Remove Magic Duel. Simple, effective, but probably too 'not well-thought-out enough'.

2) Add a similar spell for each path. The flip of the above, this adds the same 'low-path' issue to all of the other paths.

3) Change the way the Magic Duel works. Perhaps make it less random. There are very few ways that this would actually work, though.

4) Change the outcome of the Magic Duel. Instead of killing the loser, you could, say, remove the caster from the battle and put them in the owning player's capital, a la Returning. This accomplishes the battle effect of Magic Duel (removing the mage from battle), without the penalty that makes it truly game-warping (death of the losing mage). This option mitigates the current issue but doesn't remove it (and this could be a good or a bad thing, depending on your viewpoint).

Cheezeninja June 21st, 2004 07:08 PM

Re: Should improving Arcoscephale Golden Era be a priority?
 
I personally dont see anything really wrong with magic duel. It just adds another layer of paper rock sissors to the mix, with nations that get cheap low astral mages coming out ahead. If magic duel totally nerfed astral magic and made it weak then i would agree, but IMO it is still one of the strongest path's around. Having masses of astral 3-4 mages is so powerful that im glad there is a counter to it. Im far from an expert, but thats my opinion.

[ June 21, 2004, 18:28: Message edited by: Cheezeninja ]

Blitz June 21st, 2004 10:19 PM

Re: Should improving Arcoscephale Golden Era be a priority?
 
I guess this may be a good time to point out how losing the 3 (and often 4-5 after gear/luck) power astrologers really sucks for GE.

Mystics are power 2, deul bait =(.

Norfleet June 22nd, 2004 12:34 AM

Re: Should improving Arcoscephale Golden Era be a priority?
 
Mystics can commune and reach particularly mean astral levels, then mow down their opponents in a blaze of suicidal glory. Arco is not considered to be an astrally weak nation.

Blitz June 22nd, 2004 01:13 AM

Re: Should improving Arcoscephale Golden Era be a priority?
 
I was under the impression that communion did not boost defense against magic deul? If you have information to the contrary, I'd love to hear it.


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