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Re: Best Setups For Mictlan
Norfeet,
I was considering the setup again with the Lord of Night pretender you suggested. If you take a watch tower, I can set up taking 3 Sloth 2 Heat 2 Growth or 2 Luck (I've seen the arguements do you really need growth at all...does it help.) 3 Magic Or would you suggest other scales. Christopher |
Re: Best Setups For Mictlan
Norfeet,
I was considering the setup again with the Lord of Night pretender you suggested. If you take a watch tower, I can set up taking 3 Sloth 2 Heat 2 Growth or 2 Luck (I've seen the arguements do you really need growth at all...does it help.) 3 Magic Or would you suggest other scales. Christopher |
Re: Best Setups For Mictlan
You forgot Order. Order-3 can generally be considered mandatory for most living nations, and Mictlan is not an exception.
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Re: Best Setups For Mictlan
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I would use the Smoking Mirror for having a rainbow style mage because the initial cost of buying is 20 less than a Ghost King, has 1 in fire, death and blood off the bat, and the same 20 point cost for extra paths that the Ghost King has. He also can shape shift into a jaguar, which I think is cool. I wouldn't use the fountain of blood personally because it feels too limited for my play style. Being immobile is just to big a pain for what little you get. Quote:
I have already gone over my reasoning for choosing Turmoil 3. It is not an optimal choice in almost every case. In single player games I have yet to find myself crippled by it but I like to play on large maps, which are more forgiving. I only do it to see what will happen and how it interacts with luck 3 as an accelerator to make up for the 30% income loss by lucky events that produce income to offset or even overcome this. So far my findings have been favorable but far from conclusive until I run many, many games using this extreme approach. I like Growth 3 because it not only helps alleviate blood hunt loss and unrest management loss but works basically like an income accelerator that rewards province expansion and investment in keeping what you grab that is synergistic with castling strategy for protecting blood hunters and temples. The more provinces you have and keep, the more income generated above and beyond the 6% flat rate increase you get initially. Magic 3 is kind of a no-brainer. If I am relying on magic to raise my armies then I better be getting my research done and done fast. I don't know if this setting is synergistic with Luck 3 on getting favorable results that would help a summoning strategy. Sloth 3 for my strategy is almost as big a no-brainer. Since mages don't require big production and I can only buy one per castle/temple/lab setup up then I would find it rather impossible to use up production even on the weakest setting (sloth 3) in the worst production province imaginable. No matter what I do I will ALWAYS take sloth 3 for Mictlan given my playing-style preference for them. I take Luck 3 because if I didn't do that to offset and work with Turmoil 3 then I would end up one sorry S.O.B. I like being experimental but taking Turmoil 3 without Luck 3 is just plain suicidal. As far as conventional scales settings that are all about being maximally optimal and NOT experimental I would always take Order 3, sloth 3, misfortune 3, heat 2, and either some growth or at the very least NO death setting. Quote:
Hope this helps some. |
Re: Best Setups For Mictlan
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I play a Mictlan quite different from most others, and it must be one of the later Versions of Mictlan (ie, 2.08 will not cut it). My preference, again, different than most - is to go with Astral/Water. (Side Benefit - research paths coincide pretender with moon/rain priests). So I use the Oracle. I go with a dominion 6-7. Game plan is to churn out hordes of jaguar warriors, and priests sufficient to bless. I build eagle warriors only to tie up enemy pretenders in citadels. Otherwise my research path is typically mindslay. I never build any of the other units. In this configuration, jaguars will have defense 16 MR 15 IIRC. Upon a wound, they bump up to 16 strength, and regenerate. Hence, they tend not to get afflictions. When blessed, they get a free hit (Twist Fate). Cost is 20/4 - this is why you can afford to set the scales Turmoil:3, Sloth:3, Heat:3. After that, personal preference. I generally go with a drain dominion. Again strength 5 indies, and using normal common sense, I tend to not lose a single jaguar warrior through turn 10 or so. Since my dominion does not extend (much) without active effort, I will typically try to find an indy location to setup and do research from. Quote:
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SP this never fails to win, and .. at least among the people that I play around.. it wins MP. Best |
Re: Best Setups For Mictlan
That's certainly one approach to Mictlan, the "My Dominion Sucks" Version, as Mictlan certainly can choke off the flow of nasty dominion easily enough simply by failure to perform regular sacrificing in certain areas, combined with stone idols to poke holes.
I also don't consider the Jags potent enough to really be worth basing a bless strategy around, but they ARE relatively cheap, and as of newer patches, no longer capitol-only. I personally favor the thinking which states that Mictlan troops are mostly crud, and thus neglect them in favor of going for the blood. Another thing worth noting is that because Jags really have very little merit on their own, they tend to hit obsolescence fairly quickly. When do you start replacing them with blood in your strategy? |
Re: Best Setups For Mictlan
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[ June 24, 2004, 13:59: Message edited by: Anglachel ] |
Re: Best Setups For Mictlan
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Re: Best Setups For Mictlan
what is that blood-9 blessing (death curse) all about anyways?
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