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-   -   Joys of Jotun (http://forum.shrapnelgames.com/showthread.php?t=19438)

Graeme Dice June 23rd, 2004 05:25 PM

Re: Joys of Jotun
 
Quote:

Originally posted by En Forcer:
okay so really the difference I was seeing was the 18 points to get to level 2. Hmm...it seem like 50 or more points but I'll take your guys' word for it.
<font size="2" face="sans-serif, arial, verdana">It's a 64 point difference, since the frost father needs to increase his path one time more than the Son of Niefel. He pays the same cost to get to level 8 that the Son of Niefel pays to get to level 9. The frost father then has to pay another 8*8 = 64 points to get his eighth increase in water magic.

En Forcer June 23rd, 2004 05:33 PM

Re: Joys of Jotun
 
OH!

I'm looking at it the wrong way. It's the # of times you go up that determines the cost. Hence, zen's comment about trying to start with level 3.

Okay, got it.

Thanks.

Norfleet June 23rd, 2004 06:06 PM

Re: Joys of Jotun
 
Quote:

Originally posted by En Forcer:
So I settled on the Blue Dragon like Arryn uses in his big game.

<font size="2" face="sans-serif, arial, verdana">I'm pretty sure Arryn used a Wyrm.

LintMan June 23rd, 2004 08:38 PM

Re: Joys of Jotun
 
Quote:

Originally posted by Norfleet:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by En Forcer:
So I settled on the Blue Dragon like Arryn uses in his big game.

<font size="2" face="sans-serif, arial, verdana">I'm pretty sure Arryn used a Wyrm. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">And it's her big game.

Scott Hebert June 23rd, 2004 09:18 PM

Re: Joys of Jotun
 
Quote:

Originally posted by Graeme Dice:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by En Forcer:
Anybody know why the magic point cost ramps up more steeply for the humans? I would think it would be the opposite....

<font size="2" face="sans-serif, arial, verdana">Magic cost depends on the number of increases you've made, so the cost to go from 2-9 on a dragon is about the same as the cost to go from 0-7 on a human. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Basically, it's as Graeme says. To be a little more specific:

To increase a path the nth time requires 8n points. The exception occurs when you start with 0 in a path. In that case, the first increase's cost (8) is replaced by the path cost listed for the Pretender (for humans, this is generally 10).

To increase the path from 1 to 2 after that costs 16, as that is the second increase. This is not very intuitive, so make sure you realize this.


Note that Dominion increases work the same way, except everyone starts with at least 1 Dominion, and the nth increase costs 7n points instead of 8n.

En Forcer June 23rd, 2004 09:32 PM

Re: Joys of Jotun
 
D'OH!

-and-

D'OH! Again.....

Yeah I picked that up from another thread of hers I read just a bit ago. Well being a guy I pretty much have to be beat over the head with important details to get them. And I'll probably forget anyway.

Arryn June 23rd, 2004 09:49 PM

Re: Joys of Jotun
 
Quote:

Originally posted by LintMan:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Norfleet:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by En Forcer:
So I settled on the Blue Dragon like Arryn uses in his big game.

<font size="2" face="sans-serif, arial, verdana">I'm pretty sure Arryn used a Wyrm. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">And it's her big game. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Indeed. Thanks Lint. And Norfleet is right, my AAR uses a Wyrm. My thinking is either select a pretender to be a pure SC, or to be a pure mage-researcher, and be the best at that choice that you can be. Rather than play a hybrid pretender and be mediocre at both tasks, or spend way too many DPs and hurt your nation in other ways.

This is very much akin to the nearly 30-year-old debate in D&D regarding playing single-class characters versus playing multiclass ones.

En Forcer June 24th, 2004 03:49 PM

Re: Joys of Jotun
 
AND....

So now my Blue Dragon sits crippled and useless at one of my cities. Licking his wounds (or drooling more like).

Weakened
Limp
Feebleminded
**Unable to change shape! It could kill him!**

And then to add insult to injury my Prophet gets killed in the Arena by a Ghost King Pretender that the AI sent.

My offensive has lost quite a bit of momentum although I am rapidly building up forces again. Even with butt-kicking giants this is no cake walk!

http://forum.shrapnelgames.com/images/icons/icon12.gif

Arryn June 24th, 2004 04:01 PM

Re: Joys of Jotun
 
Quote:

Originally posted by En Forcer:
[QBAnd then to add insult to injury my Prophet gets killed in the Arena by a Ghost King Pretender that the AI sent.[/QB]
<font size="2" face="sans-serif, arial, verdana">And the lesson there is to never send an important commander into the Arena. The risk is never worth the reward.

En Forcer June 24th, 2004 04:20 PM

Re: Joys of Jotun
 
Well, lesson learned.

He had heroic toughness (about 284 hit points) which made me feel a bit cocky. Heck, I sent him in with no equipment! (It's turn 35 and I haven't been forging anything). And he DID win the first 3 fights so quickly it wasn't even funny.

He was a flippin' Frost Giant for Pete's sake!

http://forum.shrapnelgames.com/image...s/confused.gif


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