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Re: Wind ride & Hellbind heart
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Re: Wind ride & Hellbind heart
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Re: Wind ride & Hellbind heart
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Yes, it was the capitol, so I guess the 25 PD is considered an overwhelming force. I might try it later with a single Skratti somwhere without any PD, but it might be that a regular commander still won't look too impressive in comparison to him. Thanks to all for the replies. Cheers, |
Re: Wind ride & Hellbind heart
Yes I usually setup a lab with no defense away from my capital for that tactic. A Garnet Amazon province works well. Whats fun is collecting mutliple prophets from everyone.
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Re: Wind ride & Hellbind heart
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</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Seems like _something_ like that needs to be done, since there's only about ... one(?) blood spell that doesn't require slaves for casting. I'm still curious about whether or not _all_ spells that require gems won't be cast, if it's only a commander coming in. If so, then things are (imo) rather screwed, because you can't use your heavy artillery spells against super combatants if they come in alone. For instance - no casting Storm to keep a VQ or other SC from flying about, which means no casting Summon Storm Power. No casting Wind Guide to help your crossbowmen hit the SC, etc. |
Re: Wind ride & Hellbind heart
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Re: Wind ride & Hellbind heart
I don't think it's necessarily a problem with the "is this a serious threat?" evaluation, or with blood spells needing to be more liberal with blood (they already seem very eager to kill all their blood slaves, and I don't want that to happen when an enemy sends one silly unit against my army).
The real issue would seem to be that Hellbind Heart should be an exception to the gem use override, because you don't just want to win - you want to capture. PvK |
Re: Wind ride & Hellbind heart
A "spell casting AI override on/off" switch in the orders menu would be nice, though I have no idea how much work something like that would entail.
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Re: Wind ride & Hellbind heart
Bump. I'm wondering if this was remedied in 2.13, or if it will be in 2.14? Hellbind Heart (and a very few other spells) the AI shouldn't override just because it's "smarter". |
Re: Wind ride & Hellbind heart
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