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-   -   Are there any good Mari Players out there? (http://forum.shrapnelgames.com/showthread.php?t=19531)

archaeolept July 3rd, 2004 09:22 PM

Re: Are there any good Mari Players out there?
 
well, if you want to buy flagellants at all you have to have a serious bless strategy because, otherwise, they are utter crap.

as such, the F9 Moloch is the most economical bless chassis. I'm not sure, however, whether F9 is enough to really make a flag strat work. I usually go w/ F9/S9 but, even w/ that, its easy enough for flags to become so much discarded offal.

however, at ten bucks a pop sacred, you can't go too far wrong.

I only wish i could somehow adequately exploit the paladin as a thug - they always seem to cost too much to equip for what they can do.

Another advantage of the F9S9 is that mary's magecorps benefit nicely from the increased MR and bonus twist of fate. As well, shrouded assassins at least have a chance against non-death mages.

[ July 03, 2004, 20:24: Message edited by: archaeolept ]

spirokeat July 4th, 2004 12:25 AM

Re: Are there any good Mari Players out there?
 
I have mainly played Micti blood and Macha games but I recently started messing with Mari...I have to say the thing I noticed first about them was the crossbows....cheap, powerful combined with mages that can flame arrows and also a little like Macha you tend to be able to field a lot of fire darts mages in early expansion.

But with Diabolic faith I have no idea why but I seem to be able to get a blood economy going easier than Micti...maybe its the need for micti sacrifice to spread dom, but everytime I play Mari blood I end up being able to forge 2 or 3 soul contracts before I have a serious use for the slaves in other areas.

The national troops are good, but the 1 move is shoddy and doesnt mix well with a flier culture of armies at all. Thats probably the hardest thing I have found so far, I tend to have large armies of devils and stuff but they have little back up in terms of being able to move about and respond.

Spiro.

djtool July 4th, 2004 08:52 AM

Re: Are there any good Mari Players out there?
 
Quote:

Originally posted by djtool:
I wouldn't worry about feeding your flaggy's mand the woodsmen/druid provinces are so common your practically forced to have one in your kingdom.
<font size="2" face="sans-serif, arial, verdana">oh yeah and once you forge a thistle mace or two and add Alt - 6 you can mass protect your flags

Boron July 4th, 2004 11:04 PM

Re: Are there any good Mari Players out there?
 
Quote:

Originally posted by spirokeat:
I have mainly played Micti blood and Macha games but I recently started messing with Mari...I have to say the thing I noticed first about them was the crossbows....cheap, powerful combined with mages that can flame arrows and also a little like Macha you tend to be able to field a lot of fire darts mages in early expansion.

But with Diabolic faith I have no idea why but I seem to be able to get a blood economy going easier than Micti...maybe its the need for micti sacrifice to spread dom, but everytime I play Mari blood I end up being able to forge 2 or 3 soul contracts before I have a serious use for the slaves in other areas.

The national troops are good, but the 1 move is shoddy and doesnt mix well with a flier culture of armies at all. Thats probably the hardest thing I have found so far, I tend to have large armies of devils and stuff but they have little back up in terms of being able to move about and respond.

Spiro.

<font size="2" face="sans-serif, arial, verdana">hm i share your liking of marignons df blood mages they are very cheap . but unfortunately most of marignons national troops play just like ulm light in terms of resource costs / strat move http://forum.shrapnelgames.com/images/icons/icon9.gif
if they are not superior i always try to avoid strat 1 move units . so in the beginning you are limited to crossbowman and flaggelants i would say . but they don't work together too well . i guess your crossbows make higher friendly fire than enemy causalities http://forum.shrapnelgames.com/images/icons/icon10.gif

the knights of the chalice are in theory nice but first their price and later their capitol only status is too limiting .

if marignon DF would have holy pyre as starting spell like all other marignon themes . but that would be imbalanced in favour of marignon i think.


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