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Re: Petition to Save the Moloch!
The moloch isn't the only pretender getting combat summons. At least the imps are somewhat useful, lord of the gates get 3 shades.
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Re: Petition to Save the Moloch!
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Also, the Lord of the Gates sucks, and isn't really that cool-looking to boot, so nobody uses him when the Prince of Death can do the same thing with better magic for the same cost. He has the same problem, but nobody really wants him, so it's not a big issue. |
Re: Petition to Save the Moloch!
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Re: Petition to Save the Moloch!
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Yes, it's entirely possible to have him accompany an army, but then you've largely defeated the point of having what would otherwise be a high-class SC chassis and reduced him to the level of artillery support. Certainly he does this well at the moment, since the only reason to take him at all is for the Fire-9 bless, but as an SC chassis, he's of very questionable worth at present. |
Re: Petition to Save the Moloch!
Just because you don't know how to use him doesn't mean he can't be used as SC.
And, btw, he has far better combats stats then LoD. Unless you don’t consider 20 vs. 15 attack (not counting fire bonus), fire immunity, ambidexterity and fire magic (which is far better in combat then death) an advantage. The only combat advantage that LoD has is better fear. Take out imps and you will get and UBER pretender with BEST combat stats in game that EVERYONE will use. |
Re: Petition to Save the Moloch!
I'd like to see the Imps removed. If the Moloch is too strong without the Imps, then take away the Imps and make him weaker as well. But it's just weird to have him handicapped by something that is supposed to be an advantage. Weird and confusing.
As for the idea of using a mod that removes the Imps, that's only really practical if you're playing with a group of friends. I pretty much just play in games that get started on this forum. What am I supposed to do? Say, "I'll join as Ulm. Here are the mods I expect everyone to use." |
Re: Petition to Save the Moloch!
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The Moloch didn't generate Imps in Dominions 1, there he actually had a command to summon devils, and he really wasn't that overpowered. He also is currently just a bit beefier Version of an archdevil. |
Re: Petition to Save the Moloch!
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As for Fire Magic being better in combat than Death, that's debatable. Fire has Phoenix Pyre and Fire Shield, which are certainly neat...but Death has Soul Vortex, which allows the aspiring SC to both damage his enemies in a radius, and alleviate the need for a lifestealing weapon. Fire certainly has excellent artillery spells, but this is useless for an SC, unless your intent is to use the Moloch as an artillery caster, which is something he can do well, but makes his combat stats mostly irrelevant in that case. Besides, Death has Drain Life. The PoD set for drain life/summon chaff will be far more effective as an anti-SC duellist than the Moloch will. |
Re: Petition to Save the Moloch!
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Re: Petition to Save the Moloch!
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No one's arguing that the Moloch makes a fine devil commander, though. Hmm.... You know, the Lord of the Night doesn't rout which his fiends bite it. I wonder if the Moloch would still rout if he were commanding devils, the Imps died first, and then the devils died? [ July 06, 2004, 03:39: Message edited by: Norfleet ] |
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