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Re: assasination question / blood in the very long run question
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Re: assasination question / blood in the very long run question
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Re: assasination question / blood in the very long run question
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The fact that this induces upkeep problems for any living nation is secondary: You're going to suffer from losing 90% of your income, period. Losing more won't make it hurt any more than it already does. |
Re: assasination question / blood in the very long run question
damn you are right.
utterdark doesn't increase unrest i thought it reduces income + increases unrest but it only reduces income . is there a global enchantment which increases unrest severly ? i think perpetual storm does and 1 or 2 others . is any of these of good use to make bloodhunting much harder ? |
Re: assasination question / blood in the very long run question
Illwinter... Fits Caelum really well. The unrest hurts them somewhat too, but all others will take a hit from the cold and Caelumians are fast flyers => good patrollers.
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Re: assasination question / blood in the very long run question
Also, the benefit of illwinter vs utterdark is simple: Cast utterdark in MP and it WILL go down, simply because of all those clammed astrals people have. But, illwinter has a good chance to stay up.
Why? 1st, blood is by definition more plentiful than gems, and they are compared 1 to 1. In the late game wishing for blood gives lot more blood slaves than you spent gems on. Second, the blood bonuses from sites are higher than any enchantment bonuses people can find, and also the blood bonus sites are more common. Blood bowl is cheap, and if you blanket 40 provinces with it, you should find at least mount chaining, 40% bonus, and have a good chance for finding a summoning circle, a 60% bonus... And Last but not least, less people are hurt by Illwinter than Utterdark. Utterdark hurts everyone but dead ermor/pangaea, Illwinter hurts everyone a little, but it hurts water nations, Caelum, Jotunheim, Vanheim and dead Ermor/Pangaea a lot less than the others. |
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