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-   -   A Question of Timing 2: Communion Master/Slave (http://forum.shrapnelgames.com/showthread.php?t=19613)

July 12th, 2004 04:51 PM

Re: A Question of Timing 2: Communion Master/Slave
 
Cast Resist Fire first, then cast Phoenix Pyre, all slaves get the master's buffs, therefore they are all fire immune. Not that Phoenix Pyre is that useful alone, with Relief it is devistating though.

Norfleet July 12th, 2004 08:09 PM

Re: A Question of Timing 2: Communion Master/Slave
 
Ah, the Great Exploding Communicants. What fun that one is.

Stormbinder July 12th, 2004 11:01 PM

Re: A Question of Timing 2: Communion Master/Slave
 
Quote:

Originally posted by Kel:

Petrify is a popular SC killer but might be tough with Pyt. Takes a random in earth and what, 16 slaves if you don't have a path enhancer ? Well, 8 and a couple gems maybe but still...


<font size="2" face="sans-serif, arial, verdana">Nope, it only takes 8 slaves even if you don't have path enchancer item. And yes, it is good SC killer, especially with penetration items. And even if you don't penetrate you can hold SC in bay indefinetly with paralization sideeffect.

Quote:


Try 6 quickened archs casting Enslave with 2-4 penetration (that's 12 MR checks per round with a 2-4 mod). I have picked up many SC's and national heroes that way (though mostly as Arco).

<font size="2" face="sans-serif, arial, verdana">Yeap, it's nice, but enslave mind render all these SC and national heroes mostly useless by stripibng them of commnader status and all their items/abilities. You can GOR them bacl of course, but it takes gems and the items are still lost. If I have a chouce I would prefer Charm spell, since it gives you commanders impact, and use my communion mastered astral mages for other spells.

[ July 12, 2004, 22:03: Message edited by: Stormbinder ]

Norfleet July 12th, 2004 11:11 PM

Re: A Question of Timing 2: Communion Master/Slave
 
Quote:

Originally posted by Zen:
Cast Resist Fire first, then cast Phoenix Pyre, all slaves get the master's buffs, therefore they are all fire immune. Not that Phoenix Pyre is that useful alone, with Relief it is devistating though.
<font size="2" face="sans-serif, arial, verdana">Does Phoenix Pyre still do concussive bLast damage rather than fire damage, though? If Phoenix Pyre is still bLast damage with the flash effects mostly incidental, then you'd be better off with invulnerability.

Kel July 12th, 2004 11:50 PM

Re: A Question of Timing 2: Communion Master/Slave
 
Quote:

Originally posted by Stormbinder:
Nope, it only takes 8 slaves even if you don't have path enchancer item.

<font size="2" face="sans-serif, arial, verdana">Hmm, did I miss something ? 8 slaves = +3 to paths + 1 starting = 4 and petrify requires E5 iirc.

You could use gems but then you don't even need 8 and I mentioned that already http://forum.shrapnelgames.com/images/icons/icon7.gif
Quote:


Try 6 quickened archs casting Enslave with 2-4 penetration (that's 12 MR checks per round with a 2-4 mod). I have picked up many SC's and national heroes that way (though mostly as Arco).

<font size="2" face="sans-serif, arial, verdana">
Quote:

Yeap, it's nice, but enslave mind render all these SC and national heroes mostly useless by stripibng them of commnader status and all their items/abilities.
<font size="2" face="sans-serif, arial, verdana">*Depends on what you are facing* (think i mentioned that twice now). Enslave, I don't know, say a tarrasque and see if it is useless. Sure, its not as good as summoning one yourself...but, gemwise, it's free http://forum.shrapnelgames.com/images/icons/icon7.gif

Charm is dandy but your penetration is going to be worse and most of your mages, remember we are talking Pythium here, can't cast it at all so I would hardly say that was a good replacement.

- Kel

[ July 12, 2004, 23:18: Message edited by: Kel ]

Stormbinder July 13th, 2004 01:03 AM

Re: A Question of Timing 2: Communion Master/Slave
 
Quote:

Originally posted by Kel:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Stormbinder:
Nope, it only takes 8 slaves even if you don't have path enchancer item.
<font size="2" face="sans-serif, arial, verdana">Hmm, did I miss something ? 8 slaves = +3 to paths + 1 starting = 4 and petrify requires E5 iirc.

You could use gems but then you don't even need 8 and I mentioned that already http://forum.shrapnelgames.com/images/icons/icon7.gif


</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">You are forgeting a little spell called Summon Earthpower. http://forum.shrapnelgames.com/images/icons/icon12.gif It good for your communion slaves as well. 1 random + 3 from 8 slaves + 1 from SEP =5

Quote:


Try 6 quickened archs casting Enslave with 2-4 penetration (that's 12 MR checks per round with a 2-4 mod). I have picked up many SC's and national heroes that way (though mostly as Arco).
[/qb]
<font size="2" face="sans-serif, arial, verdana">
Quote:

Yeap, it's nice, but enslave mind render all these SC and national heroes mostly useless by stripibng them of commnader status and all their items/abilities.
<font size="2" face="sans-serif, arial, verdana">*Depends on what you are facing* (think i mentioned that twice now). Enslave, I don't know, say a tarrasque and see if it is useless. Sure, its not as good as summoning one yourself...but, gemwise, it's free http://forum.shrapnelgames.com/images/icons/icon7.gif

Charm is dandy but your penetration is going to be worse and most of your mages, remember we are talking Pythium here, can't cast it at all so I would hardly say that was a good replacement.

- Kel [/qb][/quote]Hmm does Charm really has lower MR check than Enslave? Do you have some hard numbers?

[ July 13, 2004, 00:10: Message edited by: Stormbinder ]

Stormbinder July 13th, 2004 01:19 AM

Re: A Question of Timing 2: Communion Master/Slave
 
Quote:

Originally posted by Kel:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Stormbinder:
Nope, it only takes 8 slaves even if you don't have path enchancer item.
<font size="2" face="sans-serif, arial, verdana">Hmm, did I miss something ? 8 slaves = +3 to paths + 1 starting = 4 and petrify requires E5 iirc.

You could use gems but then you don't even need 8 and I mentioned that already http://forum.shrapnelgames.com/images/icons/icon7.gif


</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">You are forgeting a little spell called Summon Earthpower. http://forum.shrapnelgames.com/images/icons/icon12.gif It good for your communion slaves as well. 1 random + 3 from 8 slaves + 1 from SEP =5

Quote:


Try 6 quickened archs casting Enslave with 2-4 penetration (that's 12 MR checks per round with a 2-4 mod). I have picked up many SC's and national heroes that way (though mostly as Arco).
[/qb]
<font size="2" face="sans-serif, arial, verdana">
Quote:

Yeap, it's nice, but enslave mind render all these SC and national heroes mostly useless by stripibng them of commnader status and all their items/abilities.
<font size="2" face="sans-serif, arial, verdana">
Quote:

*Depends on what you are facing* (think i mentioned that twice now). Enslave, I don't know, say a tarrasque and see if it is useless. Sure, its not as good as summoning one yourself...but, gemwise, it's free http://forum.shrapnelgames.com/images/icons/icon7.gif

Charm is dandy but your penetration is going to be worse and most of your mages, remember we are talking Pythium here, can't cast it at all so I would hardly say that was a good replacement.

- Kel
<font size="2" face="sans-serif, arial, verdana">Hmm does Charm really has lower MR check than Enslave? Do you have some hard numbers?

[ July 13, 2004, 00:36: Message edited by: Stormbinder ]

Kel July 13th, 2004 03:03 AM

Re: A Question of Timing 2: Communion Master/Slave
 
Quote:

Originally posted by Stormbinder:
You are forgeting a little spell called Summon Earthpower. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">No, I didn't forget it and it wasn't in the original equation. I suppose you could empower too, along those lines.

Quote:

Hmm does Charm really has lower MR check than Enslave? Do you have some hard numbers?
<font size="2" face="sans-serif, arial, verdana">Sure but they do'nt need to be calculated, given that Pythium can forge astral enhancers and they start with one less than the path requirement for enslave, while most of your archs can't cast charm at all *and* the rare ones who can are 2 below the minimum *and* its a bit harder for Pythium to make nature path enhancers than astral path enhancers *and* charm is a higher level spell...I think its pretty clear that while charm is a possiblity, given no other factors, it isn't an obvious replacement for Enslave.

- Kel

[ July 13, 2004, 02:05: Message edited by: Kel ]


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