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Re: OT: Master of Magic 2 - now looking quite likely
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And you _can_ have an underground world (or the mirror world that MoM2 had) in Dom2. Some of the user made maps by Andrew Osborne do things like this, as did the "Hollow World" map from Dom1. |
Re: OT: Master of Magic 2 - now looking quite likely
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Re: OT: Master of Magic 2 - now looking quite likely
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Re: OT: Master of Magic 2 - now looking quite likely
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I can also see how competitive multiplayers might not like a lot of randomization. However, there are already lots of MP games like AoW and not so many that are truly like MoM. No, I don't consider Dom2 to be an improved MoM. While Dom2 is really good in its own right, it doesn't have the same level of randomization as MoM, nor the turn based fights (and given it's PBEM focus, this is totally understandable). I would hope that even if they add MP and try to improve it, they would not remove what made it special. Surely, there are some players who are ok with a high level of randomization. - Kel PS: Nice post, Gandalf. I might find some MoM2 board somewhere and make a similar point. |
Re: OT: Master of Magic 2 - now looking quite likely
Huh, interesting.
MoM also appears to differ from Dom/Dom2 in a variety of other ways, like - the limit on spell books and life/death magic meaning two players might be exploring entirely different trees - having a very different way of limiting spellcasting - multi-turn magic which could be Spell BLasted by a wily caster with Detect Magic - mana upkeep - wounds taking more time to heal - heavier emphasis on enchantments on individual units (invisible flying spell-locked warships?) - potentially very, very nasty independent stacks guarding nodes |
Re: OT: Master of Magic 2 - now looking quite likely
MoM is very different than Dom2. But I usually feel safe in telling people who still have Stars! and Master of Magic on their machines, that if they love those then they should try Dom2. The similarity is hard to point out.
I think that they all were popular because you didnt feel like you were learning the strategies that the game writer had in mind when he wrote the game. You can create your own personal nation which can play best using the tactics YOU come up with. Its the pre-game design which actually makes a difference and isnt just changing what color of cloak you wear. Oh yeah, there is also a game on the shrapnel site called Space Empires IV which is pretty good for that. But of all of them I think Dom2 has done it best (so far) [ July 16, 2004, 01:43: Message edited by: Gandalf Parker ] |
Re: OT: Master of Magic 2 - now looking quite likely
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Re: OT: Master of Magic 2 - now looking quite likely
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Dom 2 never crashes (at least not on my system) so I can hardly call anything "more" stable. |
Re: OT: Master of Magic 2 - now looking quite likely
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Re: OT: Master of Magic 2 - now looking quite likely
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