.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   How do you use the Prince of Death for very early game expansion? (http://forum.shrapnelgames.com/showthread.php?t=19649)

Kel July 16th, 2004 07:06 PM

Re: How do you use the Prince of Death for very early game expansion?
 
Quote:

Originally posted by Cainehill:

Definately - but he wasn't asking about a no-magic pretender

<font size="2" face="sans-serif, arial, verdana">If taking a couple paths is rainbowing, then yes, relative to that, it pretty much is no magic http://forum.shrapnelgames.com/images/icons/icon7.gif

- Kel

July 16th, 2004 07:20 PM

Re: How do you use the Prince of Death for very early game expansion?
 
Quote:

Originally posted by Demosthenes:
How can you use a PoD effectively as an early combatant taking only Death? Or Maybe with One auxillary path. But staying within the roleplay/theme of the character and not just trying to amalgamize him into the archetypal SC. You know stuff that's fun and has flavor.

Thanks. I love this forum.

<font size="2" face="sans-serif, arial, verdana">A personal favorite PoD is one with 4+ in Death and 3+ in Air (depending on what you are doing).

Personal expansion for him depends greatly on what initial equipment you can make. If you can make either A.) Ice Swords B.) Black Steel Armor he can be used for a fast expander.

If you don't have either of those, but have a starting spell (ala Terror, Raise Skeletons) you can also make a fast expander.

With this type of PoD you can choose one of two research paths.

Alt 2-3 (Mine is usually Turn 4 but depending on nation/scales)
Evo 2

Air Shield, Resist Lightning, Mirror Image (Mistform), Shock Wave.

Secondary:

Alt 2
Enc 3

Air Shield, Resist Lighting, Mirror Image, Raise Skeletons

With Terror: Turn 2 Expander.

Enc 1

Air Shield, Raise Skeleton, Terror, Raise Skeleton, Terror

With Raise Skeletons: Turn 2 Expander.
Air Shield, Raise Skeletons x4


Pretty simple, but very effective. I personaly don't use a PoD for "SC" role until I can get him some decent MR. But I will use him as a mass fearer/combat caster much earlier.

Nagot Gick Fel July 16th, 2004 07:31 PM

Re: How do you use the Prince of Death for very early game expansion?
 
Quote:

Originally posted by Demosthenes:
How can you use a PoD effectively as an early combatant taking only Death?
<font size="2" face="sans-serif, arial, verdana">C'tis has an easy time with a heavy Death PoD because of Terror, but if you really mean melee here, you'd better look at Ulm, Arco (especially GE) , Machaka or Vanheim, who have the gems and the mages you need to equip your prentender with decent early items. Use him as a flying trampler, and get his PROT and DEF as high as you can.

Eventually your PoD will be loaded with tons of afflictions he'll probably never heal, but as long as you don't get Feeblemind or Mute, that's OK. A crippled, blind, one-arm PoD with lots of Death magic will still be very useful when you reach Conjuration 6 and Summon Ghosts - you get one more Ghost/level of Death magic, so a Death 9 PoD with a simple Skull Staff will summon 10 instead of 2, at no extra gem cost.

PrinzMegaherz July 17th, 2004 01:03 AM

Re: How do you use the Prince of Death for very early game expansion?
 
Hm, even though I dont use him for that, hordes of reanimated undead with enchantment 2 would come to my mind

PrinzMegaherz July 17th, 2004 01:03 AM

Re: How do you use the Prince of Death for very early game expansion?
 
Sorry doublepost

[ July 16, 2004, 12:09: Message edited by: PrinzMegaherz ]

PrinzMegaherz July 17th, 2004 01:03 AM

Re: How do you use the Prince of Death for very early game expansion?
 
Wtf tripplepost

[ July 16, 2004, 12:08: Message edited by: PrinzMegaherz ]

Boron July 17th, 2004 01:59 AM

Re: How do you use the Prince of Death for very early game expansion?
 
Quote:

Originally posted by PrinzMegaherz:
Hm, even though I dont use him for that, hordes of reanimated undead with enchantment 2 would come to my mind
<font size="2" face="sans-serif, arial, verdana">they are enchantment 3 unfortunately .
ermor has this spell preresearched though .
so for them a pod is good since he can summon 5 skelletons or a various number of 1-10 soulless ( random ) each combat turn .

another good candidate is ctis with terror preresearched .
together with your starting battalion with not too high indep settings terror + the damage from the javelins from your starting li is enough for most indies to get them routing from turn 1 .
this works at indeps 5 and most likely at indeps 7 only at indeps 9 it is a bit risky but can still work .

tinkthank July 17th, 2004 10:49 AM

Re: How do you use the Prince of Death for very early game expansion?
 
Quote:

Originally posted by Zen:
A personal favorite PoD is one with 4+ in Death and 3+ in Air (depending on what you are doing).

Personal expansion for him depends greatly on what initial equipment you can make. If you can make either A.) Ice Swords B.) Black Steel Armor he can be used for a fast expander.

If you don't have either of those, but have a starting spell (ala Terror, Raise Skeletons) you can also make a fast expander.

With this type of PoD you can choose one of two research paths.

Alt 2-3 (Mine is usually Turn 4 but depending on nation/scales)
Evo 2

Air Shield, Resist Lightning, Mirror Image (Mistform), Shock Wave.

Secondary:

Alt 2
Enc 3

Air Shield, Resist Lighting, Mirror Image, Raise Skeletons

With Terror: Turn 2 Expander.

Enc 1

Air Shield, Raise Skeleton, Terror, Raise Skeleton, Terror

With Raise Skeletons: Turn 2 Expander.
Air Shield, Raise Skeletons x4


Pretty simple, but very effective. I personaly don't use a PoD for "SC" role until I can get him some decent MR. But I will use him as a mass fearer/combat caster much earlier.

<font size="2" face="sans-serif, arial, verdana">Air/Death PoD was actually exactly my idea and my question in the original post. Unfortunately, it would not be Ctis or Ulm. (I usually like to diversify btw and not give my pretender high skills in paths my national mages get.)

Since a crippled PoD is not what I want by turn 6, I will still have to consider what to do....

thanks much!


All times are GMT -4. The time now is 12:44 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.